Mary C. Whitton
Orcid: 0000-0003-2880-2550Affiliations:
- University of North Carolina at Chapel Hill, USA
According to our database1,
Mary C. Whitton
authored at least 86 papers
between 1984 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on orcid.org
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on id.loc.gov
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on cs.unc.edu
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on dl.acm.org
On csauthors.net:
Bibliography
2024
IEEE Computer Graphics and Applications, 2024
Walking > Walking-in-Place > Flying/Steering > Teleportation? Designing Locomotion Research for Replication and Extension.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
IEEE Computer Graphics and Applications, 2023
IEEE Computer Graphics and Applications, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
2022
Frontiers Virtual Real., 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences.
IEEE Trans. Vis. Comput. Graph., 2021
Frontiers Virtual Real., 2021
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
2020
IEEE Computer Graphics and Applications, 2020
IEEE Computer Graphics and Applications, 2020
2019
Implementation and Evaluation of a 50 kHz, $28μs Motion-to-Pose Latency Head Tracking Instrument.
IEEE Trans. Vis. Comput. Graph., 2019
Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
IEEE Computer Graphics and Applications, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
2017
IEEE Trans. Vis. Comput. Graph., 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2013
Proceedings of the Metadata and Semantics Research - 7th Research Conference, 2013
Proceedings of the 5th International Workshop on Software Engineering for Computational Science and Engineering, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
ACM Trans. Appl. Percept., 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
An initial exploration of conversational errors as a novel method for evaluating virtual human experiences.
Proceedings of the IEEE Virtual Reality Conference, 2011
An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces.
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011
2010
Presence Teleoperators Virtual Environ., 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the DS-RT '10 Proceedings of the 2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications, 2010
Matching actual treadmill walking speed and visually perceived walking speed in a projection virtual environment.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
Evaluation of Reorientation Techniques and Distractors for Walking in Large Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Scene-Motion Thresholds Correlate with Angular Head Motions for Immersive Virtual Environments.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Int. J. Virtual Real., 2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the IEEE Virtual Reality Conference, 2007
2006
The Hand Is More Easily Fooled than the Eye: Users Are More Sensitive to Visual Interpenetration than to Visual-Proprioceptive Discrepancy.
Presence Teleoperators Virtual Environ., 2006
Proceedings of the IEEE Virtual Reality Conference, 2006
2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
The haptic hand: providing user interface feedback with the non-dominant hand in virtual environments.
Proceedings of the Graphics Interface 2005 Conference, 2005
Proceedings of the Visualization Handbook., 2005
2004
Presence Teleoperators Virtual Environ., 2004
Designing to support situation awareness across distances: an example from a scientific collaboratory.
Inf. Process. Manag., 2004
2003
ACM Trans. Graph., 2003
ACM Trans. Comput. Hum. Interact., 2003
Effects of Handling Real Objects and Self-Avatar Fidelity on Cognitive Task Performance and Sense of Presence in Virtual Environments.
Presence Teleoperators Virtual Environ., 2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
2002
ACM Trans. Graph., 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
2001
Using Innovation Diffusion Theory to Guide Collaboration Technology Evaluation: Work in Progress.
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001
Designing to Support Collaborative Scientific Research Across Distances: The nanoManipulator Environment.
Proceedings of the Collaborative Virtual Environments, 2001
2000
1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
MMR: an interactive massive model rendering system using geometric and image-based acceleration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999
1998
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998
1997
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997
1996
Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees.
Proceedings of the 7th IEEE Visualization Conference, 1996
Towards Performing Ultrasound-Guided Needle Biopsies from within a Head-Mounted Display.
Proceedings of the Visualization in Biomedical Computing, 4th International Conference, 1996
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996
1984
IEEE Computer Graphics and Applications, 1984