Martin Zinkevich

According to our database1, Martin Zinkevich authored at least 45 papers between 2001 and 2020.

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Bibliography

2020
TensorFlow Data Validation: Data Analysis and Validation in Continuous ML Pipelines.
Proceedings of the 2020 International Conference on Management of Data, 2020

2019
Continuous Training for Production ML in the TensorFlow Extended (TFX) Platform.
Proceedings of the 2019 USENIX Conference on Operational Machine Learning, 2019

Data Validation for Machine Learning.
Proceedings of the Second Conference on Machine Learning and Systems, SysML 2019, 2019

2018
Data Lifecycle Challenges in Production Machine Learning: A Survey.
SIGMOD Rec., 2018

2017
Safe Exploration for Identifying Linear Systems via Robust Optimization.
CoRR, 2017

Holographic Feature Representations of Deep Networks.
Proceedings of the Thirty-Third Conference on Uncertainty in Artificial Intelligence, 2017

Data Management Challenges in Production Machine Learning.
Proceedings of the 2017 ACM International Conference on Management of Data, 2017

TFX: A TensorFlow-Based Production-Scale Machine Learning Platform.
Proceedings of the 23rd ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, Halifax, NS, Canada, August 13, 2017

Formalizing Anthropomorphism Through Games: A Study in Deep Neural Networks.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Deep Learning Games.
Proceedings of the Advances in Neural Information Processing Systems 29: Annual Conference on Neural Information Processing Systems 2016, 2016

2013
The Annual Computer Poker Competition.
AI Mag., 2013

2012
No-Regret Learning in Extensive-Form Games with Imperfect Recall
CoRR, 2012

On Local Regret.
Proceedings of the 29th International Conference on Machine Learning, 2012

2011
The lemonade stand game competition: solving unsolvable games.
SIGecom Exch., 2011

Models of Cooperative Teaching and Learning.
J. Mach. Learn. Res., 2011

Unbiased online active learning in data streams.
Proceedings of the 17th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, 2011

Accelerating Best Response Calculation in Large Extensive Games.
Proceedings of the IJCAI 2011, 2011

Learning to target: what works for behavioral targeting.
Proceedings of the 20th ACM Conference on Information and Knowledge Management, 2011

2010
Parallelized Stochastic Gradient Descent.
Proceedings of the Advances in Neural Information Processing Systems 23: 24th Annual Conference on Neural Information Processing Systems 2010. Proceedings of a meeting held 6-9 December 2010, 2010

2009
Adaptive bidding for display advertising.
Proceedings of the 18th International Conference on World Wide Web, 2009

A Practical Use of Imperfect Recall.
Proceedings of the Eighth Symposium on Abstraction, Reformulation, and Approximation, 2009

Slow Learners are Fast.
Proceedings of the Advances in Neural Information Processing Systems 22: 23rd Annual Conference on Neural Information Processing Systems 2009. Proceedings of a meeting held 7-10 December 2009, 2009

Monte Carlo Sampling for Regret Minimization in Extensive Games.
Proceedings of the Advances in Neural Information Processing Systems 22: 23rd Annual Conference on Neural Information Processing Systems 2009. Proceedings of a meeting held 7-10 December 2009, 2009

A demonstration of the Polaris poker system.
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

2008
A Fast Way to Produce Optimal Fixed-Depth Decision Trees.
Proceedings of the International Symposium on Artificial Intelligence and Mathematics, 2008

Teaching Dimensions based on Cooperative Learning.
Proceedings of the 21st Annual Conference on Learning Theory, 2008

2007
(Approximate) Subgradient Methods for Structured Prediction.
Proceedings of the Eleventh International Conference on Artificial Intelligence and Statistics, 2007

A hierarchy of prescriptive goals for multiagent learning.
Artif. Intell., 2007

Regret Minimization in Games with Incomplete Information.
Proceedings of the Advances in Neural Information Processing Systems 20, 2007

Computing Robust Counter-Strategies.
Proceedings of the Advances in Neural Information Processing Systems 20, 2007

A New Algorithm for Generating Equilibria in Massive Zero-Sum Games.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2006
Online algorithms for market clearing.
J. ACM, 2006

An Efficient Optimal-Equilibrium Algorithm for Two-player Game Trees.
Proceedings of the UAI '06, 2006

iLSTD: Eligibility Traces and Convergence Analysis.
Proceedings of the Advances in Neural Information Processing Systems 19, 2006

Maximum margin planning.
Proceedings of the Machine Learning, 2006

Optimal Unbiased Estimators for Evaluating Agent Performance.
Proceedings of the Proceedings, 2006

Prob-Maxn: Playing N-Player Games with Opponent Models.
Proceedings of the Proceedings, 2006

Boosting Expert Ensembles for Rapid Concept Recall.
Proceedings of the Proceedings, 2006

2005
Cyclic Equilibria in Markov Games.
Proceedings of the Advances in Neural Information Processing Systems 18 [Neural Information Processing Systems, 2005

Response Regret.
Proceedings of the Coevolutionary and Coadaptive Systems, 2005

2004
Preference Elicitation and Query Learning.
J. Mach. Learn. Res., 2004

2003
On polynomial-time preference elicitation with value queries.
Proceedings of the Proceedings 4th ACM Conference on Electronic Commerce (EC-2003), 2003

Online Convex Programming and Generalized Infinitesimal Gradient Ascent.
Proceedings of the Machine Learning, 2003

2002
Competitive Analysis of the Explore/Exploit Tradeoff.
Proceedings of the Machine Learning, 2002

2001
Symmetry in Markov Decision Processes and its Implications for Single Agent and Multiagent Learning.
Proceedings of the Eighteenth International Conference on Machine Learning (ICML 2001), Williams College, Williamstown, MA, USA, June 28, 2001


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