Martin Weier

Orcid: 0000-0001-9685-5238

According to our database1, Martin Weier authored at least 18 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2021
A Tabletop for the Natural Inspection of Decorative Surfaces.
Proceedings of the ICAT-EGVE 2021, 2021

2020
Hash-Based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination Rendering.
Comput., 2020

Accelerating Force-Directed Graph Drawing with RT Cores.
Proceedings of the 31st IEEE Visualization Conference, 2020

2019
Perception-driven rendering: techniques for the efficient visualization of 3D scenes including view- and gaze-contingent approaches.
PhD thesis, 2019

Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2019

2018
Foveated Depth-of-Field Filtering in Head-Mounted Displays.
ACM Trans. Appl. Percept., 2018

Predicting the gaze depth in head-mounted displays using multiple feature regression.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
Perception-driven Accelerated Rendering.
Comput. Graph. Forum, 2017

RaTrace: simple and efficient abstractions for BVH ray traversal algorithms.
Proceedings of the 16th ACM SIGPLAN International Conference on Generative Programming: Concepts and Experiences, 2017

Containerized Distributed Rendering for Interactive Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2017

2016
Foveated Real-Time Ray Tracing for Head-Mounted Displays.
Comput. Graph. Forum, 2016

An analysis of eye-tracking data in foveated ray tracing.
Proceedings of the 2016 IEEE Second Workshop on Eye Tracking and Visualization, 2016

2015
A Unified Triangle/Voxel Structure for GPUs and its Applications.
J. WSCG, 2015

Guided High-Quality Rendering.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

2014
Lazy details for large high-resolution displays.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Generating and Rendering Large Scale Tiled Plant Populations.
J. Virtual Real. Broadcast., 2013

2009
Efficient Strategies for Acceleration Structure Updates in Interactive Ray Tracing Applications on the Cell Processor.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009


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