Martin Ruskov

Orcid: 0000-0001-5337-0636

According to our database1, Martin Ruskov authored at least 23 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2024
Values That Are Explicitly Present in Fairy Tales: Comparing Samples from German, Italian and Portuguese Traditions.
J. Data Min. Digit. Humanit., 2024

How BERT Speaks Shakespearean English? Evaluating Historical Bias in Contextual Language Models.
CoRR, 2024

Canvas Conversation Tales: A Web Application for Collaboratively Writing Imaginary Dialogues.
Proceedings of the IEEE Conference on Games, 2024

Engaging Users in Writing Imaginary Conversations on Cultural Heritage Paintings.
Proceedings of the Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage (AVICH 2024) co-located with 17th ACM Conference on Advanced Visual Interfaces (AVI 2024), 2024

2023
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy.
CoRR, 2023

The VAST Collaborative Multimodal Annotation Platform: Annotating Values.
Proceedings of the Information Systems and Technologies, 2023

Grimm in Wonderland: Prompt Engineering with Midjourney to Illustrate Fairytales.
Proceedings of the 19th The Conference on Information and Research science Connecting to Digital and Library science, 2023

A Systematic Literature Review of Online Collaborative Story Writing.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Who Should Do It? Automatic Identification of Responsible Stakeholder in Writings During Training.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Towards a Phenomenographic Framework for Exploratory Visual Analysis of Bibliographic Data.
Proceedings of the Computational Humanities Research Conference 2023, 2023

Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study.
Proceedings of the AIxIA 2023 - Advances in Artificial Intelligence, 2023

A Knowledge Graph of Values across Space and Time (full paper).
Proceedings of the 2nd Workshop on Artificial Intelligence for Cultural Heritage (IAI4CH 2023) co-located with the 22nd International Conference of the Italian Association for Artificial Intelligence (AIxIA 2023), 2023

Who and How: Using Sentence-Level NLP to Evaluate Idea Completeness.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
Computer-Aided Modelling of the Bilingual Word Indices to the Ninth-Century Uchitel'noe evangelie.
CoRR, 2022

Getting Users Smart Quick about Security: Results from 90 Minutes of Using a Persuasive Toolkit for Facilitating Information Security Problem Solving by Non-Professionals.
CoRR, 2022

Computer-Aided Modelling of the Bilingual Word Indices to the Nineth-Century Uchitel'noe evangelie.
Proceedings of the 26th International Conference on Theory and Practice of Digital Libraries, 2022

Detecting the Semantic Shift of Values in Cultural Heritage Document Collections (short paper).
Proceedings of the 1st Workshop on Artificial Intelligence for Cultural Heritage, 2022

What is Done is Done: an Incremental Approach to Semantic Shift Detection.
Proceedings of the 3rd Workshop on Computational Approaches to Historical Language Change, 2022

2014
Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game.
J. Educ. Technol. Soc., 2014

Towards a Simulation of Information Security Behaviour in Organisations.
Proceedings of the Cyberpatterns, 2014

2012
Dealing with Threshold Concepts in Serious Games for Competence Development.
Proceedings of the Serious Games Development and Applications, 2012

2011
Eliciting and modelling expertise for serious games in project management.
Entertain. Comput., 2011

What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games.
Proceedings of the Serious Games Development and Applications, 2011


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