Martin R. Gibbs
Orcid: 0000-0002-1990-1955Affiliations:
- University of Melbourne, School of Computing and Information Systems, Australia
According to our database1,
Martin R. Gibbs
authored at least 103 papers
between 2002 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
New Media Soc., August, 2023
"What are you Bringing to the Table?": The Something Awful Let's Play Community as a Serious Leisure Subculture.
Games Cult., May, 2023
Personalised But Impersonal: Listeners' Experiences of Algorithmic Curation on Music Streaming Services.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
'Don't mess with my algorithm': Exploring the relationship between listeners and automated curation and recommendation on music streaming services.
First Monday, 2022
Digit. Creativity, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Games Cult., 2021
The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
2019
Introduction to the Special Issue: The Game is the Message, Selected Articles from the 2018 International DIGRA Conference.
Trans. Digit. Games Res. Assoc., 2019
'Death by Twitter': Understanding false death announcements on social media and the performance of platform cultural capital.
First Monday, 2019
Apathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer Games.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
ACM Trans. Comput. Hum. Interact., 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Trans. Digit. Games Res. Assoc., 2015
Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play.
Hum. Comput. Interact., 2015
Game Stud., 2015
Help Me Keep My Stuff Safe: Designing a Collaborative Online Repository for Young People in Care.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
IEEE Technol. Soc. Mag., 2014
Proceedings of the Eighth International Conference on Tangible, 2014
Mixed reality stories: how creative writers integrate virtual and physical realities.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Introduction to the Special Issue on the Death, Afterlife, and Immortality of Bodies and Data.
Inf. Soc., 2013
IEEE Technol. Soc. Mag., 2013
Managing Multiple Influences: Self-Monitoring and Social Comparison at the Same Time and Context.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Persuasive Technology, 2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Designing in sensitive settings: workshops to design a technology to commemorate black saturday.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
2012
Univers. Access Inf. Soc., 2012
Game Stud., 2012
Design considerations for after death: comparing the affordances of three online platforms.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
"Friendly, don't shoot!": how communication design can enable novel social interactions.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Poets and blacksmiths: implications for global memorialization using digital technology.
Interactions, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the Fifth International Conference on Communities and Technologies, 2011
2010
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010
An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game.
Proceedings of the Engineering of Mixed Reality Systems, 2010
Pers. Ubiquitous Comput., 2010
J. Community Informatics, 2010
Int. J. Arts Technol., 2010
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
Proceedings of the 2010 IEEE International Symposium on Technology and Society, 2010
2009
Proceedings of the Awareness Systems - Advances in Theory, Methodology and Design, 2009
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play.
Int. J. Hum. Comput. Stud., 2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis.
Comput. Entertain., 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008
Proceedings of the Australasian Conference on Information Systems, 2008
2007
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Factors influencing users' decisions to adopt voice communication in online console games.
Int. J. Adv. Media Commun., 2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Knowledge strategy in organizations: refining the model of Hansen, Nohria and Tierney.
J. Strateg. Inf. Syst., 2004
Proceedings of the Entertainment Computing, 2004
Using the case method for an undergraduate IS subject: Encouraging participation in culturally mixed classes.
Proceedings of the Australasian Conference on Information Systems, 2004
2003
Supporting Knowledge Strategy in Consulting Organizations: Codification, Personalization or Both.
Proceedings of the Seventh Pacific Asia Conference on Information Systems, 2003
Proceedings of the 11th European Conference on Information Systems, 2003
2002
Proceedings of the Australasian Conference on Information Systems, 2002