Martin Müller
Orcid: 0000-0002-5639-5318Affiliations:
- University of Alberta, Canada
- Electrotechnical Laboratory Tsukuba, Japan (former)
According to our database1,
Martin Müller
authored at least 115 papers
between 1991 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess.
IEEE Trans. Games, December, 2024
ETGL-DDPG: A Deep Deterministic Policy Gradient Algorithm for Sparse Reward Continuous Control.
CoRR, 2024
Proceedings of the Seventeenth International Symposium on Combinatorial Search, 2024
Efficiently Training Neural Networks for Imperfect Information Games by Sampling Information Sets.
Proceedings of the KI 2024: Advances in Artificial Intelligence, 2024
Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence, 2024
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
2023
Replay Memory as An Empirical MDP: Combining Conservative Estimation with Experience Replay.
Proceedings of the Eleventh International Conference on Learning Representations, 2023
Proceedings of the IEEE Conference on Games, 2023
Weighting Information Sets with Siamese Neural Networks in Reconnaissance Blind Chess.
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the Advances in Computer Games - 18th International Conference, 2023
Proceedings of the Advances in Computer Games - 18th International Conference, 2023
2022
Quantity vs Quality: Investigating the Trade-Off between Sample Size and Label Reliability.
CoRR, 2022
Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the Computers and Games - International Conference, 2022
2021
CoRR, 2021
A Comparison of Contextual and Non-Contextual Preference Ranking for Set Addition Problems.
CoRR, 2021
Proceedings of the NeurIPS 2022 Competition Track, 2021
Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the Advances in Computer Games - 17th International Conference, 2021
2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
CoRR, 2019
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019
Proceedings of the Principles and Practice of Constraint Programming, 2019
2018
IEEE Trans. Games, 2018
IEEE Trans. Games, 2018
Proceedings of the Computer Games - 7th Workshop, 2018
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018
Proceedings of the 6th International Conference on Learning Representations, 2018
Proceedings of the Twenty-Eighth International Conference on Automated Planning and Scheduling, 2018
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
Focused Depth-first Proof Number Search using Convolutional Neural Networks for the Game of Hex.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the International Conference on Algorithmic Learning Theory, 2017
Proceedings of the Twenty-Seventh International Conference on Automated Planning and Scheduling, 2017
2016
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016
2015
IEEE Trans. Comput. Intell. AI Games, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Proceedings of the Twenty-Fifth International Conference on Automated Planning and Scheduling, 2015
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015
2014
Towards a theory of random walk planning: Regress factors, fair homogeneous graphs and extensions.
AI Commun., 2014
Proceedings of the Seventh Annual Symposium on Combinatorial Search, 2014
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
2013
Proceedings of the IJCAI 2013, 2013
Proceedings of the Computers and Games - 8th International Conference, 2013
Proceedings of the Computers and Games - 8th International Conference, 2013
Proceedings of the Computers and Games - 8th International Conference, 2013
Proceedings of the Twenty-Third International Conference on Automated Planning and Scheduling, 2013
2012
J. Int. Comput. Games Assoc., 2012
Proceedings of the Fifth Annual Symposium on Combinatorial Search, 2012
Proceedings of the Learning and Intelligent Optimization - 6th International Conference, 2012
Proceedings of the Twenty-Second International Conference on Automated Planning and Scheduling, 2012
Proceedings of the Twenty-Second International Conference on Automated Planning and Scheduling, 2012
2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011
2010
IEEE Trans. Comput. Intell. AI Games, 2010
Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search.
IEEE Trans. Comput. Intell. AI Games, 2010
Proceedings of the Third Annual Symposium on Combinatorial Search, 2010
Proceedings of the Computers and Games - 7th International Conference, 2010
Action Elimination and Plan Neighborhood Graph Search: Two Algorithms for Plan Improvement.
Proceedings of the 20th International Conference on Automated Planning and Scheduling, 2010
2009
Proceedings of the IJCAI 2009, 2009
Proceedings of the Advances in Computer Games, 12th International Conference, 2009
Proceedings of the Advances in Computer Games, 12th International Conference, 2009
2008
Proceedings of the Machine Learning, 2008
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008
2007
Proceedings of the IJCAI 2007, 2007
Proceedings of the IJCAI 2007, 2007
2006
Proceedings of the Computers and Games, 5th International Conference, 2006
Proceedings of the Advances in Computer Games, 11th International Conference, 2006
Proceedings of the Advances in Computer Games, 11th International Conference, 2006
2005
J. Artif. Intell. Res., 2005
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005
Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in Go.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005
Proceedings of the Fifteenth International Conference on Automated Planning and Scheduling (ICAPS 2005), 2005
Proceedings of the Proceedings, 2005
2004
Near Optimal Hierarchical Path-Finding.
J. Game Dev., 2004
Algorithmica, 2004
Proceedings of the Computers and Games, 4th International Conference, 2004
Proceedings of the Computers and Games, 4th International Conference, 2004
Proceedings of the Fourteenth International Conference on Automated Planning and Scheduling (ICAPS 2004), 2004
Proceedings of the Nineteenth National Conference on Artificial Intelligence, 2004
Proceedings of the Nineteenth National Conference on Artificial Intelligence, 2004
2003
Conditional combinatorial games and their application to analyzing capturing races in Go.
Inf. Sci., 2003
Depth-First Discovery Algorithm for incremental topological sorting of directed acyclic graphs.
Inf. Process. Lett., 2003
DF-PN in Go: An Application to the One-Eye Problem.
Proceedings of the Advances in Computer Games, 2003
2002
Position Evaluation in Computer Go.
J. Int. Comput. Games Assoc., 2002
A Generalized Framework for Analyzing Capturing Races in Go.
Proceedings of the 6th Joint Conference on Information Science, 2002
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002
2001
Artif. Intell., 2001
2000
J. Int. Comput. Games Assoc., 2000
Proceedings of the Computers and Games, Second International Conference, 2000
1999
Decomposition Search: A Combinatorial Games Approach to Game Tree Search, with Applications to Solving Go Endgames.
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999
1991
Proceedings of the Hypertext/Hypermedia, 1991