Martin Modrák

Orcid: 0000-0002-8886-7797

Affiliations:
  • Institute of Microbiology of the Czech Academy of Sciences, Prague, Czech Republic
  • Charles University in Prague, Praha, Czech Republic (PhD 2016)


According to our database1, Martin Modrák authored at least 17 papers between 2011 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2018
Genexpi: a toolset for identifying regulons and validating gene regulatory networks using time-course expression data.
BMC Bioinform., 2018

Reparametrizing the Sigmoid Model of Gene Regulation for Bayesian Inference.
Proceedings of the Computational Methods in Systems Biology, 2018

2017
Using Behavior Objects to Manage Complexity in Virtual Worlds.
IEEE Trans. Comput. Intell. AI Games, 2017

2016
To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment.
Comput. Intell., 2016

2015
Generating Side Quests from Building Blocks.
Proceedings of the Interactive Storytelling, 2015

Playable Experiences at AIIDE 2015.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Why you should Empirically Evaluate your AI Tool - From SPOSH to yaPOSH.
Proceedings of the ICAART 2014, 2014

Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game.
Proceedings of the ICAART 2014, 2014

Modular Behavior Trees: Language for Fast AI in Open-World Video Games.
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014

An AI System for Large Open Virtual World.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
SimDate3D - Level Two.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Towards Automatic Story Clustering for Interactive Narrative Authoring.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Planning and Reactive Agents in Dynamic Game Environments - An Experimental Study.
Proceedings of the ICAART 2013, 2013

2012
Evolution of GameBots Project.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Planning Is the Game: Action Planning as a Design Tool and Game Mechanism.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Quiz-Based Evaluation of Machine Translation.
Prague Bull. Math. Linguistics, 2011


  Loading...