Martin Kropp
Orcid: 0000-0002-7439-6517
According to our database1,
Martin Kropp
authored at least 29 papers
between 2009 and 2024.
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Bibliography
2024
Challenges and Opportunities for Prompt Management: Empirical Investigation of Text-based GenAI Users.
Proceedings of the Mensch und Computer 2024, 2024
Proceedings of the 2024 International Conference on Software and Systems Processes, 2024
Proceedings of the 5th ACM/IEEE International Conference on Automation of Software Test (AST 2024), 2024
2023
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2023
2022
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2022
Benefits of Card Walls in Agile Software Development: A Systematic Literature Review.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2022
2021
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2021
Proceedings of the 14th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering, 2021
2020
Visualizing Progress Tracking for Software Teams on Large Collaborative Touch Displays.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020
2018
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2018
Proceedings of the 11th International Workshop on Cooperative and Human Aspects of Software Engineering, 2018
Proceedings of the 40th International Conference on Software Engineering: Companion Proceeedings, 2018
Proceedings of the 22nd International Conference on Evaluation and Assessment in Software Engineering, 2018
2017
Enhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2017
Use of Gamification to Teach Agile Values and Collaboration: A multi-week Scrum simulation project in an undergraduate software engineering course.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
2016
Agile Practices, Collaboration and Experience - An Empirical Study About the Effect of Experience in Agile Software Development.
Proceedings of the Product-Focused Software Process Improvement, 2016
Collaboration and human factors in software development: Teaching agile methodologies based on industrial insight.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
Experience Report of Teaching Agile Collaboration and Values: Agile Software Development in Large Student Teams.
Proceedings of the 29th IEEE International Conference on Software Engineering Education and Training, 2016
Proceedings of the 29th IEEE International Conference on Software Engineering Education and Training, 2016
Proceedings of the Collaboration Meets Interactive Spaces, 2016
2015
aWall: A Socio-Cognitive Tool for Agile Team Collaboration using Large Multi-Touch Wall Systems.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
Proceedings of the 27th IEEE Conference on Software Engineering Education and Training, 2014
2013
Proceedings of the Tagungsband des 13. Workshops "Software Engineering im Unterricht der Hochschulen" 2013, Aachen, 28. Feb., 2013
Proceedings of the 3rd International Workshop on Developing Tools as Plug-ins, 2013
Teaching agile software development at university level: Values, management, and craftsmanship.
Proceedings of the 26th International Conference on Software Engineering Education and Training, 2013
2011
Proceedings of the Fourth Workshop on Refactoring Tools 2011, 2011
2009
Proceedings of the Companion to the 24th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2009