Martin Kraus
Orcid: 0000-0002-0331-051XAffiliations:
- Aalborg University, Department of Architecture, Design and Media Technology, Denmark
- Technical University of Munich, Computer Graphics and Visualization Group, Germany (2006-2009)
- University of Stuttgart, Visualization and Interactive Systems Group, Germany (PhD 2003)
- Purdue University, IN, USA
According to our database1,
Martin Kraus
authored at least 87 papers
between 2000 and 2020.
Collaborative distances:
Collaborative distances:
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Online presence:
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on orcid.org
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on game.aau.dk
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Bibliography
2020
Preliminary Study on the Use of Off-the-Shelf VR Controllers for Vibrotactile Differentiation of Levels of Roughness on Meshes.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum.
Proceedings of the Interactivity and Game Creation, 2020
Proceedings of the Interactivity and Game Creation, 2020
2019
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018
Feasibility of Team Training in Virtual Reality for Robot-Assisted Minimally Invasive Surgery.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018
Comparison of Movements in a Virtual Reality Mirror Box Therapy for Treatment of Lower Limb Phantom Pain.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces.
J. Virtual Real. Broadcast., 2017
Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Comparison of Body Positions in Virtual Reality Mirror Box Therapy for Treatment of Phantom Limb Pain in Lower Limb Amputees.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017
Reviving Aggersborg: Conveying lost heritage sites through indirect augmented reality.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017
A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017
Depth cues in augmented reality for training of robot-assisted minimally invasive surgery.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017
Measuring the Latency of an Augmented Reality System for Robot-assisted Minimally Invasive Surgery.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Motion Tracking.
Int. J. Virtual Real., 2016
Proceedings of the 2016 Virtual Reality International Conference, 2016
Extending the human body in virtual reality: effect of sensory feedback on agency and ownership of virtual wings.
Proceedings of the 2016 Virtual Reality International Conference, 2016
A comparison of head-mounted and hand-held displays for 360° videos with focus on attitude and behavior change.
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
2015
Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames.
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Pointing with a One-Eyed Cursor for Supervised Training in Minimally Invasive Robotic Surgery.
Proceedings of the Computer-Assisted and Robotic Endoscopy - Second International Workshop, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Stereoscopic augmented reality system for supervised training on minimal invasive surgery robots.
Proceedings of the 2014 Virtual Reality International Conference, 2014
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014
Proceedings of the GRAPP 2014, 2014
2013
Using Opaque Image Blur for Real-Time Depth-of-Field Rendering and Image-Based Motion Blur.
J. Virtual Real. Broadcast., 2013
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
Using a Graphics Turing Test to Evaluate the Effect of Frame Rate and Motion Blur on Telepresence of Animated Objects.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
2012
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
Software-based adjustment of mobile autostereoscopic graphics using static parallax barriers.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
2011
Using Opaque Image Blur for Real-time Depth-of-field Rendering.
Proceedings of the GRAPP 2011, 2011
2010
Proceedings of the Theory and Practice of Computer Graphics, 2010
Visualization of Uncertain Contour Trees.
Proceedings of the IMAGAPP 2010 - Proceedings of the International Conference on Imaging Theory and Applications and IVAPP 2010 - Proceedings of the International Conference on Information Visualization Theory and Applications, Angers, France, May 17, 2010
2009
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2009
GPU-based Real-time Discrete Euclidean Distance Transforms with Precise Error Bounds.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009
Synchronizing user Interactions with Multiple Parametrized Three-dimensional Web Graphics.
Proceedings of the GRAPP 2009, 2009
The Pull-push Algorithm Revisited - Improvements, Computation of Point Densities, and GPU Implementation.
Proceedings of the GRAPP 2009, 2009
2008
Comput. Graph., 2008
Interpolating and Downsampling RGBA Volume Data.
Proceedings of the 13th International Fall Workshop on Vision, Modeling, and Visualization, 2008
Proceedings of the Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics, 2008
2007
Proceedings of the 4th Symposium on Point Based Graphics, 2007
Proceedings of the Image Analysis, 15th Scandinavian Conference, 2007
Pyramid filters based on bilinear interpolation.
Proceedings of the GRAPP 2007, 2007
Proceedings of the APVIS 2007, 2007
2006
IEEE Computer Graphics and Applications, 2006
2005
Proceedings of the 16th IEEE Visualization Conference, 2005
2004
Vragments and Raxels - Relocatability as an Extension to Programmable Rasterization Hardware.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics, 2004
Proceedings of the 15th IEEE Visualization Conference, 2004
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004
2003
IEEE Trans. Vis. Comput. Graph., 2003
Proceedings of the 14th IEEE Visualization Conference, 2003
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
2002
Proceedings of the IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002
2001
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
Proceedings of the 12th IEEE Visualization Conference, 2001
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001
High-Quality Pre-lntegrated Volume Rendering Using Hardware-Accelerated Pixel Shading.
Proceedings of the 2001 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2001
2000
Proceedings of the 11th IEEE Visualization Conference, 2000