Martin Kocur
Orcid: 0000-0003-3077-6267
According to our database1,
Martin Kocur
authored at least 36 papers
between 2017 and 2024.
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Bibliography
2024
Investigation of Simulator Sickness in Walking with Multiple Locomotion Technologies in Virtual Reality.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Investigating the Impact of Odors and Visual Congruence on Motion Sickness in Virtual Reality.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Investigating Walking Performance and Experience with Different Locomotion Technologies in VR.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Proceedings of the Mensch und Computer 2024, 2024
Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality.
Proceedings of Mensch und Computer 2024, 2024
Proceedings of the Mensch und Computer 2024, 2024
Proceedings of the Mensch und Computer 2024, 2024
Proceedings of Mensch und Computer 2024, 2024
Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Towards Investigating the Effects of Athletic Avatars and Room Size on Time Perception.
Proceedings of the Mensch und Computer 2023, 2023
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
Proceedings of the Mensch und Computer 2023, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain Their Attention in Public Spaces.
Proceedings of the Virtual Reality and Mixed Reality, 2023
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality.
PhD thesis, 2022
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
2021
Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality.
Proceedings of the Mensch und Computer 2021, 2021
SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
IEEE Pervasive Comput., 2020
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019
AudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of Speech.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2017
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017