Martin Knuth
According to our database1,
Martin Knuth
authored at least 13 papers
between 2005 and 2019.
Collaborative distances:
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Bibliography
2019
End-to-end Color 3D Reproduction of Cultural Heritage Artifacts: Roseninsel Replicas.
Proceedings of the GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, 2019
2018
Proceedings of the GCH 2018, 2018
2017
Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping.
PhD thesis, 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
2016
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016
Image-Based Post-processing for Realistic Real-Time Rendering of Scenes in the Presence of Fluid Simulations and Image-Based Lighting.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016
2014
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014
2013
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013
2010
A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010
Embedding Hierachical Deformation within a Realtime Scene Graph - A Simple Approach for Embedding GPU-based Realtime Deformations using Trilinear Transformations Embedded in a Scene Graph.
Proceedings of the GRAPP 2010, 2010
2005
Self-Shadowing of Dynamic Scenes with Environment Maps using the GPU.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005