Martin Hachet
Orcid: 0000-0003-3889-2529
According to our database1,
Martin Hachet
authored at least 97 papers
between 2002 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
2005
2010
2015
2020
0
1
2
3
4
5
6
7
8
9
10
2
1
2
4
1
1
2
1
1
1
1
1
2
4
4
3
1
3
3
9
4
5
7
3
6
6
3
4
3
1
2
2
2
1
1
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
IEEE Trans. Vis. Comput. Graph., January, 2024
Envisioning Situated Visualizations of Environmental Footprints in an Urban Environment.
CoRR, 2024
Leveraging Augmented Reality for Understanding Schizophrenia - Design and Evaluation of a Dedicated Educational Tool.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Visualizing the Environmental Impact of Dietary Choices: Exploring an Interactive Mini-World as a Proxy to Communicate Three Planetary Boundaries: Visualiser l'impact environnemental des choix alimentaires : exploration d'un mini-monde interactif comme visualisation mandataire pour communiquer trois limites planétaires.
Proceedings of the 35th Conference on l'Interaction Humain-Machine, 2024
2023
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
HoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDs.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the Short Paper Proceedings of the 5th European Tangible Interaction Studio, 2022
2021
Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback.
Proc. ACM Hum. Comput. Interact., 2021
Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences?
Frontiers Virtual Real., 2021
Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 47th Graphics Interface Conference, 2021
2020
Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020
2019
Creating Accessible Interactive Audio-Tactile Drawings using Spatial Augmented Reality.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
DroneSAR: extending physical spaces in spatial augmented reality using projection on a drone.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
2018
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018
Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Towards seamless interaction between physical and virtual locations for asymmetric collaboration.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Teegi, he's so cute: example of pedagogical potential testing of an interactive tangible interface for children at school.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena.
Frontiers ICT, 2016
Classifying EEG Signals during Stereoscopic Visualization to Estimate Visual Comfort.
Comput. Intell. Neurosci., 2016
Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances.
IEEE Computer Graphics and Applications, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the 27th Conference on l'Interaction Homme-Machine, 2015
Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
ACM Journal on Computing and Cultural Heritage, 2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Review of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction.
Proceedings of the PhyCS 2014, 2014
Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
A study of street-level navigation techniques in 3D digital cities on mobile touch devices.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
IEEE Computer Graphics and Applications, 2013
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013
Assessing the Impact of Automatic vs. Controlled Rotations on Spatial Transfer with a Joystick and a Walking Interface in VR.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
2012
Beyond the mouse: Understanding user gestures for manipulating 3D objects from touchscreen inputs.
Comput. Graph., 2012
Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Proceedings of the Graphics Interface 2012 Conference, 2012
PapARt: Interactive 3D graphics and multi-touch augmented paper for artistic creation.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
A multimode immersive conceptual design system for architectural modeling and lighting.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Guest Editor's Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology.
IEEE Trans. Vis. Comput. Graph., 2010
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010
Proceedings of the 2010 International Computer Music Conference, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
3D User Interfaces, from Mobile Devices to Immersive Virtual Environments. (Interfaces utilisateur 3D , des appareils mobiles pour les environnements virtuels immersifs).
, 2010
2009
Int. J. Hum. Comput. Stud., 2009
Interactive Generation and Modification of Cutaway Illustrations for Polygonal Models.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009
A study of direct versus planned 3D camera manipulation on touch-based mobile phones.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008
2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005
TangiMap: a tangible interface for visualization of large documents on handheld computers.
Proceedings of the Graphics Interface 2005 Conference, 2005
2004
ACM Trans. Graph., 2004
2003
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
2002
The Interaction Table - a New Input Device Designed for Interaction in Immersive Large Display Environments.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002