Martin Göbel

According to our database1, Martin Göbel authored at least 44 papers between 1983 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
VR Research at Fraunhofer IGD, Darmstadt, Germany.
CoRR, 2024

2022
Introduction to Virtual and Augmented Reality.
Virtual and Augmented Reality, 2022

2018
General Chair Message.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2008
Complex Cable Bundle Simulation and Validation in VR.
Proceedings of the EMS 2008, 2008

2007
Simulation of Flexible Tubes in VR.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

2006
Sceptre: an infrared laser tracking system for virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

2004
A Three-stage Conceptual Design Process Using Virtual Environments.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

A multimedia workflow-based collaborative engineering environment for oil & gas industry.
Proceedings of the Proceedings VRCAI 2004, 2004

2003
Selective refinement of progressive meshes using vertex hierarchies.
Comput. Graph., 2003

The optical tweezers: multiple-point interaction technique.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Design and evaluation of team work in distributed collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Direct interaction based on a two-point laser pointer technique.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
Fast Normal Map Generation for Simplified Meshes.
J. Graphics, GPU, & Game Tools, 2002

The i-Cone? - A Panoramic Display System for Virtual Environments.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Real-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functions.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
Guest Editors' Introduction: Today's VR.
IEEE Computer Graphics and Applications, 2001

Topological Zoo: Mathematical Visualization in Virtual Environment.
Proceedings of the 27th EUROMICRO Conference 2001: A Net Odyssey, 2001

2000
Cubic-Mouse-Based Interaction in Virtual Environments.
IEEE Computer Graphics and Applications, 2000

Virtual Planetarium in CyberStage.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

1999
Exploring Geo-Scientific Data in Virtual Environments.
Proceedings of the 10th IEEE Visualization Conference, 1999

1998
CAVE: Ein High-End-Konzept der autovisullen räumlichen Mensch-Rechner-Interaktion.
Proceedings of the Informatik '98, 1998

1997
Visualization on the Responsive Workbench.
IEEE Computer Graphics and Applications, 1997

Visualization in topology: assembling the projective plane.
Proceedings of the Visualization in Scientific Computing '97, 1997

Virtual Spaces - VR Projection System Technologies and Applications.
Proceedings of the 18th Annual Conference of the European Association for Computer Graphics, 1997

1995
Anwendungen der Virtuellen Realität im Demonstrationszentrum.
Prax. Inf.verarb. Kommun., 1995

Virtual Design II - an advanced VR development environment.
Proceedings of the Virtual Environments '95, 1995

A Virtual Reality Medical Training System.
Proceedings of the Computer Vision, 1995

1994
Die Virtuelle Umgebung - Eine neue Epoche in der Mensch-Maschine-Kommunikation, Teil II: Interaktions- und Präsentationstechniken, Systeme, Anwendungen.
Inform. Spektrum, 1994

Die Virtuelle Umgebung - Eine neue Epoche in der Mensch-Maschine-Kommunikation, Teil I: Einordnung, Begriffe und Geräte.
Inform. Spektrum, 1994

European activities in virtual reality.
IEEE Computer Graphics and Applications, 1994

Immersive Investigation of Scientific Data.
Proceedings of the Scientific Visualization, 1994

1993
A modified radiosity algorithm for integrated visual and auditory rendering.
Comput. Graph., 1993

The virtual reality demonstration centre.
Comput. Graph., 1993

Guest editor's introduction.
Comput. Graph., 1993

Virtual reality demonstration centre.
Comput. Graph., 1993

Graphics and Visualization: The Essential Features for the Classification of Systems.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993

1991
Graphics Modeling As a Basic Tool for Scientific Visualization.
Proceedings of the Modeling in Computer Graphics, 1991

1990
Analyse und Bewertung der Konfigurierung von graphischen Systemen auf Mehrprozessor-Architekturen.
PhD thesis, 1990

1989
When is a Line a Line?
Proceedings of the 10th European Computer Graphics Conference and Exhibition, 1989

1988
Visualisierung und Steuerung technischer Prozesse mit einer graphisch-interaktiven Benutzungsoberfläche.
Proceedings of the GI, 1988

1986
A Multi-Microprocessor GKS Workstation.
IEEE Computer Graphics and Applications, 1986

1985
Report on Workshop on Validation of Graphics Software : Wenschdorf, West Germany - December 1984.
Comput. Graph. Forum, 1985

Configuring Reference Systems for Certifying GKS Implementations.
Proceedings of the 6th European Computer Graphics Conference and Exhibition, 1985

1983
H o M u K Ein hochgradig spezialisierbarer Homogener Multiprozessor-Kern mit einer neuen Dimension des Datenaustausches.
Proceedings of the Microcomputing, 1983


  Loading...