Martin Fischbach
Affiliations:- University of Wuerzburg, Germany
According to our database1,
Martin Fischbach
authored at least 29 papers
between 2011 and 2024.
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Bibliography
2024
Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors.
Frontiers Virtual Real., 2024
2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
2019
Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks.
Multimodal Technol. Interact., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness.
Proceedings of the Symposium on Spatial User Interaction, 2018
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018
2017
Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems.
IEEE Trans. Vis. Comput. Graph., 2017
2016
Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016
2015
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015
2014
Fusion of Mixed-Reality Tabletop and Location-Based Applications for Pervasive Games.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the Virtual Reality International Conference, 2012
Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
A Mixed Reality Space for Tangible User Interaction.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
Proceedings of the IEEE Virtual Reality Conference, 2011