Martin Dechant
Orcid: 0000-0001-9073-8727Affiliations:
- University College London, UK
According to our database1,
Martin Dechant
authored at least 28 papers
between 2013 and 2024.
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Bibliography
2024
You Got It in Your Hands: Stop-Signal Modality Influences on Reactive Response Inhibition with Gaming Controls.
Int. J. Hum. Comput. Interact., December, 2024
VisionaryVR: An Optical Simulation Tool for Evaluating and Optimizing Vision Correction Solutions in Virtual Reality.
Sensors, April, 2024
Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring the Design Space of Input Modalities for Working in Mixed Reality on Long-haul Flights.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments.
Proc. ACM Hum. Comput. Interact., 2023
VisionaryVR: An Optical Simulation Tool for Evaluating and Optimizing Vision Correction Solutions in Virtual Reality.
CoRR, 2023
In the user's eyes we find trust: Using gaze data as a predictor or trust in an artifical intelligence.
CoRR, 2023
Assessing the relationship between subjective trust, confidence measurements, and mouse trajectory characteristics in an online task.
CoRR, 2023
Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
2022
(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety.
Proc. ACM Hum. Comput. Interact., 2021
Shocking advantage! Improving digital game performance using non-invasive brain stimulation.
Int. J. Hum. Comput. Stud., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
2017
Comput. Hum. Behav., 2017
2015
Proceedings of the 2. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2015
2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013