Martez E. Mott
Orcid: 0000-0003-4711-7268
According to our database1,
Martez E. Mott
authored at least 21 papers
between 2010 and 2024.
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Bibliography
2024
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques.
ACM Trans. Comput. Hum. Interact., April, 2024
2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement.
ACM Trans. Access. Comput., 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021
Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
2020
"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Understanding the Accessibility of Smartphone Photography for People with Motor Impairments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2014
Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the Seventh International Conference on Tangible, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Access-a-WoW: Building an Enhanced World of Warcraft<sup>TM</sup> UI for Persons with Low Visual Acuity.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011
2010
Proceedings of the 2010 Spring Simulation Multiconference, 2010