Marta Orduna

Orcid: 0000-0002-3475-4594

According to our database1, Marta Orduna authored at least 21 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Testing 360-Degree Video Communication in a Debate Training between Teens: An Exploratory Field Study.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Using Immersive Video to Recall Significant Musical Experiences in Elderly Population with Intellectual Disability.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Immersive Behavioral Therapy for Phobia Treatment in Individuals with Intellectual Disabilities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Immersive Telepresence for Hybrid Meetings: Gamified Tele-assistance, Museums, and Technical Support.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

2023
Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive Communications.
IEEE Trans. Affect. Comput., 2023

Content-immersive Subjective Quality Assessment in Long Duration 360-degree Videos.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Emerging Telepresence Technologies for Hybrid Meetings: an Interactive Workshop.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

2022
Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919.
IEEE Trans. Multim., 2022

Evaluation of the Performance of an Immersive System for Tele-education.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive Communications.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Emerging Telepresence Technologies in Hybrid Learning Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in Social VR: International Experiences Use Case.
CoRR, 2021

EVENT-CLASS: Dataset of events in the classroom.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021

Immersive Telepresence in Remote Education.
Proceedings of the MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems, Istanbul, Turkey, 28 September, 2021, 2021

2020
Video Multimethod Assessment Fusion (VMAF) on 360VR Contents.
IEEE Trans. Consumer Electron., 2020

Methodology for fine-grained monitoring of the quality perceived by users on 360VR contents.
Digit. Signal Process., 2020

Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

[DC] Quality, Presence, and Emotions in Virtual Reality Communications.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Methodology for accurately assessing the quality perceived by users on 360VR contents.
CoRR, 2019

2018
Viability analysis of content preparation configurations to deliver 360VR video via MPEG-DASH technology.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

2017
Evaluation of 360VR cinemat1ic stereoscopic DASH service.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017


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