Marnix S. van Gisbergen

According to our database1, Marnix S. van Gisbergen authored at least 7 papers between 2015 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Esports matrix: Structuring the esports research agenda.
Comput. Hum. Behav., 2021

2019
The Relationship Among the Optical Aspects of Photographic Composition and the Quality, Perception and Interpretation of the Realism in Virtual Images.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

2017
Beat the Fear of Public Speaking: Mobile 360° Video Virtual Reality Exposure Training in Home Environment Reduces Public Speaking Anxiety.
Cyberpsychology Behav. Soc. Netw., 2017

When sound modulates vision: VR applications for art and entertainment.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

2016
Confessions of A 'Guilty' Couch Potato Understanding and Using Context to Optimize Binge-watching Behavior.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2016

The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

2015
Observe or Participate: The Effect of Point-Of-View on Presence and Enjoyment in 360 Degree Movies for Head Mounted Displays.
Proceedings of Workshop and Poster Papers of the European Conference on Ambient Intelligence 2015 (AmI-15), 2015


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