Markus Tatzgern
Orcid: 0000-0002-3900-4944
According to our database1,
Markus Tatzgern
authored at least 26 papers
between 2009 and 2024.
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Online presence:
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on orcid.org
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Bibliography
2024
Message from the ISMAR 2024 Science and Technology Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., November, 2024
Augmented Reality on the Move: A Systematic Literature Review for Vulnerable Road Users.
Proc. ACM Hum. Comput. Interact., 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
XR Prototyping of Mixed Reality Visualizations: Compensating Interaction Latency for a Medical Imaging Robot.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
2023
Towards a Framework for Validating XR Prototyping for Performance Evaluations of Simulated User Experiences.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Comparing low sensory enabling (LSE) and high sensory enabling (HSE) virtual product presentation modes in e-commerce.
Inf. Syst. J., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
2020
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
IEEE Trans. Vis. Comput. Graph., 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
2015
Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality.
Pervasive Mob. Comput., 2015
2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013
2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
2011
2010
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010
2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009