Markus Schatten

Orcid: 0000-0001-6910-8675

According to our database1, Markus Schatten authored at least 23 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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2020
2022
2024
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Gamification System for Improved Demand-Responsive Transportation.
Proceedings of the Highlights in Practical Applications of Agents, Multi-Agent Systems, and Digital Twins: The PAAMS Collection, 2024

Towards a Communication Specification Language for Heterogeneous Service Orchestration Based on Process Calculus and Holonic Multi-agent Systems.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2024, 2024

2022
Low-sample classification in NIDS using the EC-GAN method.
J. Univers. Comput. Sci., 2022

Towards an Open Ontology for Renewable Resource Management in Smart Self-Sustainable Human Settlements.
J. Univers. Comput. Sci., 2022

2021
An Agent-Based Game Engine Layer for Interactive Fiction.
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Social Good. The PAAMS Collection, 2021

2020
A Conceptual Network Analysis of Gamification Practices in Primary and Secondary Education.
Proceedings of the 43rd International Convention on Information, 2020

A Comparative Study of Gamification in Progamming Education in a Croatian High School.
Proceedings of the 43rd International Convention on Information, 2020

2019
MAMbO5: a new ontology approach for modelling and managing intelligent virtual environments based on multi-agent systems.
J. Ambient Intell. Humaniz. Comput., 2019

Reverse Engineering of the MMORPG Client Protocol.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

2017
Automated MMORPG Testing - An Agent-Based Approach.
Proceedings of the Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection, 2017

Agents as Bots - An Initial Attempt Towards Model-Driven MMORPG Gameplay.
Proceedings of the Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection, 2017

Towards an agent-based automated testing environment for massively multi-player role playing games.
Proceedings of the 40th International Convention on Information and Communication Technology, 2017

2016
A roadmap for scalable agent organizations in the Internet of Everything.
J. Syst. Softw., 2016

Defining ontology combining concepts of massive multi-player online role playing games and organization of large-scale multi-agent systems.
Proceedings of the 39th International Convention on Information and Communication Technology, 2016

2015
Open Directory Project based universal taxonomy for Personalization of Online (Re)sources.
Expert Syst. Appl., 2015

Multi-agent modeling methods for massivley Multi-Player On-Line Role-Playing Games.
Proceedings of the 38th International Convention on Information and Communication Technology, 2015

2014
Organizational Architectures for Large-Scale Multi-Agent Systems' Development: An Initial Ontology.
Proceedings of the Distributed Computing and Artificial Intelligence, 2014

2013
Knowledge management in semantic social networks.
Comput. Math. Organ. Theory, 2013

2011
Towards ontology alignment of e-business standards using OWL and F-logic.
Int. J. Metadata Semant. Ontologies, 2011

2010
Mapping of Core Components Based e-Business Standards into Ontology.
Proceedings of the Metadata and Semantic Research - 4th International Conference, 2010

2009
Towards a General Definition of Biometric Systems
CoRR, 2009

2008
A taxonomy of biometric methods.
Proceedings of the ITI 2008 30th International Conference on Information Technology Interfaces, 2008

Fuzzy active rules in mutimodal biometric systems.
Proceedings of the ITI 2008 30th International Conference on Information Technology Interfaces, 2008


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