Markus Krause
Orcid: 0000-0001-7775-807X
According to our database1,
Markus Krause
authored at least 44 papers
between 2009 and 2022.
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Bibliography
2022
IEEE Access, 2022
Automated Integration of Remote Terminal Units via IEC Protocol with the Module Type Package.
Proceedings of the 27th IEEE International Conference on Emerging Technologies and Factory Automation, 2022
2021
Proceedings of the Advances in Human Factors in Robots, Unmanned Systems and Cybersecurity, 2021
2020
2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
2018
From Learners to Earners: Enabling MOOC Learners to Apply Their Skills and Earn Money in an Online Market Place.
IEEE Trans. Learn. Technol., 2018
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Buying time: enabling learners to become earners with a real-world paid task recommender system.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the International Conference on ReConFigurable Computing and FPGAs, 2016
Proceedings of the 2016 IEEE SENSORS, Orlando, FL, USA, October 30 - November 3, 2016, 2016
Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015
To Play or Not to Play: Interactions between Response Quality and Task Complexity in Games and Paid Crowdsourcing.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
2014
Workshops Held at the First AAAI Conference on Human Computation and Crowdsourcing: A Report.
AI Mag., 2014
Comparing Human and Algorithm Performance on Estimating Word-Based Semantic Similarity.
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014
A behavioral biometrics based authentication method for MOOC's that is robust against imitation attempts.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014
VLSI implementation of a conductance-based multi-synapse using switched-capacitor circuits.
Proceedings of the IEEE International Symposium on Circuits and Systemss, 2014
2013
Proceedings of the Handbook of Human Computation, 2013
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
It is about time: time aware quality management for interactive systems with humans in the loop.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Predicting Crowd-Based Translation Quality with Language-Independent Feature Vectors.
Proceedings of the 4th Human Computation Workshop, 2012
Proceedings of the 4th Human Computation Workshop, 2012
2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the 19th European Signal Processing Conference, 2011
2010
Adv. Hum. Comput. Interact., 2010
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010
2009
Proceedings of the 18th International Conference on World Wide Web, 2009
Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, 2009