Markus Krause

Orcid: 0000-0001-7775-807X

According to our database1, Markus Krause authored at least 44 papers between 2009 and 2022.

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Bibliography

2022
What Quality Control Mechanisms do We Need for High-Quality Crowd Work?
IEEE Access, 2022

Automated Integration of Remote Terminal Units via IEC Protocol with the Module Type Package.
Proceedings of the 27th IEEE International Conference on Emerging Technologies and Factory Automation, 2022

2021
Strategies of Naive Software Reverse Engineering: A Qualitative Analysis.
Proceedings of the Advances in Human Factors in Robots, Unmanned Systems and Cybersecurity, 2021

2020
Mobile Game User Research: The World as Your Lab?
CoRR, 2020

2019
Is Quality Control Pointless?
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
From Learners to Earners: Enabling MOOC Learners to Apply Their Skills and Earn Money in an Online Market Place.
IEEE Trans. Learn. Technol., 2018

Micro-internships on the Margins.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

Mooqita: Empowering Hidden Talents with a Novel Work-Learn Model.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Buying time: enabling learners to become earners with a real-world paid task recommender system.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017

Possible Confounds in Word-based Semantic Similarity Test Data.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Survey on and re-evaluation of wide adder architectures on FPGAs.
Proceedings of the International Conference on ReConFigurable Computing and FPGAs, 2016

Concept for printed ferroelectric sensors on coated metallic substrates.
Proceedings of the 2016 IEEE SENSORS, Orlando, FL, USA, October 30 - November 3, 2016, 2016

Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Connecting Online Work and Online Education at Scale.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification.
Proceedings of the Second ACM Conference on Learning @ Scale, 2015

One-button recognizer: exploiting button pressing behavior for user differentiation.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

To Play or Not to Play: Interactions between Response Quality and Task Complexity in Games and Paid Crowdsourcing.
Proceedings of the Third AAAI Conference on Human Computation and Crowdsourcing, 2015

Connecting Collaborative & Crowd Work with Online Education.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
Homo ludens in the loop: playful human computation systems.
PhD thesis, 2014

Workshops Held at the First AAAI Conference on Human Computation and Crowdsourcing: A Report.
AI Mag., 2014

Comparing Human and Algorithm Performance on Estimating Word-Based Semantic Similarity.
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014

A behavioral biometrics based authentication method for MOOC's that is robust against imitation attempts.
Proceedings of the First (2014) ACM Conference on Learning @ Scale, 2014

VLSI implementation of a conductance-based multi-synapse using switched-capacitor circuits.
Proceedings of the IEEE International Symposium on Circuits and Systemss, 2014

2013
Designing Systems with Homo Ludens in the Loop.
Proceedings of the Handbook of Human Computation, 2013

GameLab: A Tool Suit to Support Designers of Systems with Homo Ludens in the Loop.
Proceedings of the Human Computation and Crowdsourcing: Works in Progress and Demonstration Abstracts, 2013

A digital game to support voice treatment for parkinson's disease.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

It is about time: time aware quality management for interactive systems with humans in the loop.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Exploring User Input Metaphors for Jump and Run Games on Mobile Devices.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Design and Evaluation of Parametrizable Multi-genre Game Mechanics.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Predicting Crowd-Based Translation Quality with Language-Independent Feature Vectors.
Proceedings of the 4th Human Computation Workshop, 2012

Playful Surveys: Easing Challenges of Human Subject Research with Online Crowds.
Proceedings of the 4th Human Computation Workshop, 2012

2011
Teaching Serious Games.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Serious Questionnaires in Playful Social Network Applications.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Motion-Based Games for Parkinson's Disease Patients.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Human computation games: A survey.
Proceedings of the 19th European Signal Processing Conference, 2011

2010
Advancing Large Interactive Surfaces for Use in the Real World.
Adv. Hum. Comput. Interact., 2010

Frontiers of a paradigm: exploring human computation with digital games.
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010

Webpardy: harvesting QA by HC.
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010

2009
Playful tagging: folksonomy generation using online games.
Proceedings of the 18th International Conference on World Wide Web, 2009

Games for games: manipulating contexts in human computation games.
Proceedings of the ACM SIGKDD Workshop on Human Computation, Paris, France, June 28, 2009, 2009


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