Markos Mentzelopoulos

Orcid: 0000-0002-0799-8673

According to our database1, Markos Mentzelopoulos authored at least 29 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2022
Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Work-in-progress-Gamifying the process of Learning Sign Language in VR.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

2021
Special Session - Students on Game Immersion Workshop.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Exploring Immersive Technologies in Learning.
J. Univers. Comput. Sci., 2020

Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology.
J. Univers. Comput. Sci., 2020

Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2017
Virtual Environments and Advanced Interfaces.
Pers. Ubiquitous Comput., 2017

Learning Languages and Complex Subjects with Memory Palaces.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

2016
Perceptual User Interface Framework for Immersive Information Retrieval Environments (An Experimental Framework for Testing and Rapid Iteration).
Int. J. Interact. Mob. Technol., 2016

Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016

Quiz Cube: An AR mobile learning application.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

Performance evaluation of a statistical and a neural network model for nonrigid shape-based registration.
Proceedings of the Sixth International Conference on Image Processing Theory, 2016

REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality.
Proceedings of the Immersive Learning Research Network - Second International Conference, 2016

An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016

2015
EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Hardware Interfaces for VR Applications: Evaluation on Prototypes.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2013
Active Foreground Region Extraction and Tracking for Sports Video Annotation.
Neural Process. Lett., 2013


Football Video Annotation Based on Player Motion Recognition Using Enhanced Entropy.
Proceedings of the Advances in Computational Intelligence, 2013

Model Probability in Self-organising Maps.
Proceedings of the Advances in Computational Intelligence, 2013

3D gesture recognition with growing neural gas.
Proceedings of the 2013 International Joint Conference on Neural Networks, 2013

A semi-parametric approach for football video annotation.
Proceedings of the 2013 International Joint Conference on Neural Networks, 2013

Adaptive learning in motion analysis with self-organising maps.
Proceedings of the 2013 International Joint Conference on Neural Networks, 2013

Natural User Interfaces in Volume Visualisation Using Microsoft Kinect.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2013, 2013

2011
Explosive ordinance disposal: motion sensor simulator in nintendo wii.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Simulation game for training new teachers in class management.
Proceedings of the 29th ACM international conference on Design of communication, 2011

An Unsupervised Method for Active Region Extraction in Sports Videos.
Proceedings of the Advances in Computational Intelligence, 2011

2004
Key-frame extraction algorithm using entropy difference.
Proceedings of the 6th ACM SIGMM International Workshop on Multimedia Information Retrieval, 2004


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