Marko Radeta
Orcid: 0000-0002-4842-3622
According to our database1,
Marko Radeta
authored at least 23 papers
between 2013 and 2024.
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Bibliography
2024
Man and the Machine: Effects of AI-assisted Human Labeling on Interactive Annotation of Real-time Video Streams.
ACM Trans. Interact. Intell. Syst., June, 2024
Drone imagery and deep learning for mapping the density of wild Pacific oysters to manage their expansion into protected areas.
Ecol. Informatics, 2024
Life is Plastic? Detecting the Presence of Micro-Plastics in Food and Drink Containers.
Proceedings of the 25th International Workshop on Mobile Computing Systems and Applications, 2024
SEAGULL: Low-Cost Pervasive Sensing for Monitoring and Analysing Underwater Plastics.
Proceedings of the Ninth IEEE/ACM International Conference on Internet-of-Things Design and Implementation, 2024
2023
Ecol. Informatics, November, 2023
Upscaling Fog Computing in Oceans for Underwater Pervasive Data Science Using Low-Cost Micro-Clouds.
ACM Trans. Internet Things, May, 2023
Designing Unmanned Aerial Survey Monitoring Program to Assess Floating Litter Contamination.
Remote. Sens., January, 2023
Lost in the Deep?: Performance Evaluation of Dead Reckoning Techniques in Underwater Environments.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023
2022
The MIDAS touch: Thermal dissipation resulting from everyday interactions as a sensing modality.
Pervasive Mob. Comput., 2022
Thermal Dissipation Resulting from Everyday Interactions as a Sensing Modality - The MIDAS Touch.
CoRR, 2022
2021
Characterizing Everyday Objects using Human Touch: Thermal Dissipation as a Sensing Modality.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications, 2021
2020
INTERAQUATICA - Designing Interactive Aquatic Experiences with Geodesic Domes In-the-Wild.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
LoRaquatica: Studying Range and Location Estimation using LoRa and IoT in Aquatic Sensing.
Proceedings of the 2020 IEEE International Conference on Pervasive Computing and Communications Workshops, 2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
2018
POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting.
Proceedings of the Interactive Storytelling, 2017
The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2013
Towards Automatic and Unobtrusive Recognition of Primary-Process Emotions in Body Postures.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013