Markku Reunanen
According to our database1,
Markku Reunanen
authored at least 14 papers
between 2004 and 2019.
Collaborative distances:
Collaborative distances:
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Bibliography
2019
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
2017
Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
2014
A Holistic User-Centered Approach to Immersive Digital Cultural Heritage Installations: Case Vrouw Maria.
ACM Journal on Computing and Cultural Heritage, 2014
IEEE Ann. Hist. Comput., 2014
Support for Life Cycle Decision-Making in Sustainable Manufacturing - Results of an Industrial Case Study.
Proceedings of the Advances in Production Management Systems. Innovative and Knowledge-Based Production Management in a Global-Local World, 2014
2012
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012
2011
ACM Journal on Computing and Cultural Heritage, 2011
2009
Reliab. Eng. Syst. Saf., 2009
2007
Proceedings of the History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, 2007
Proceedings of the History of Nordic Computing 2 - Second IFIP WG 9.7 Conference, 2007
2005
Broadcast GL: An Alternative Method for Distributing OpenGL API Calls to Multiple Rendering Slaves.
J. WSCG, 2005
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005
2004
Possibilities and limitations of immersive free-hand expression: a case study with professional artists.
Proceedings of the 12th ACM International Conference on Multimedia, 2004