Mark T. Bolas
Affiliations:- University of Southern California, Los Angeles, USA
According to our database1,
Mark T. Bolas
authored at least 93 papers
between 1992 and 2019.
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Bibliography
2019
IEEE Trans. Vis. Comput. Graph., 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments.
ACM Trans. Appl. Percept., 2017
Rapid creation of photorealistic virtual reality content with consumer depth cameras.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
The redirected walking toolkit: a unified development platform for exploring large virtual environments.
Proceedings of the 2nd IEEE Workshop on Everyday Virtual Reality, 2016
Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2016
Revisiting detection thresholds for redirected walking: combining translation and curvature gains.
Proceedings of the ACM Symposium on Applied Perception, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Creating near-field VR using stop motion characters and a touch of light-field rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Discovering near-field VR: stop motion with a touch of light-fields and a dash of redirection.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015
Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Correction of geometric distortions and the impact of eye position in virtual reality displays.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015
2014
Comput. Animat. Virtual Worlds, 2014
Interpolating vertical parallax for an autostereoscopic three-dimensional projector array.
J. Electronic Imaging, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the ACM Symposium on Applied Perception, 2014
2013
Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2013
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit.
Comput. Graph., 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Flexible spaces: Dynamic layout generation for infinite walking in virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture.
IEEE Trans. Vis. Comput. Graph., 2012
Pers. Ubiquitous Comput., 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Using the Phantogram Technique for a Collaborative Stereoscopic Multitouch Tabletop Game.
Proceedings of the 10th International Conference on Creating, 2012
Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Proceedings of the Whole Body Interaction, 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011
Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011
Prototyping a light field display involving direct observation of a video projector array.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011
Proceedings of the Conference for Visual Media Production, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the New Modeling Concepts for Today's Software Processes, 2010
2009
ACM Trans. Graph., 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2007
A system for high-resolution face scanning based on polarized spherical illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the 11th IEEE International Symposium on Wearable Computers (ISWC 2007), 2007
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006
2005
Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and Enhancement.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
IEEE Computer Graphics and Applications, 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
1999
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999
1998
Usability Is From Venus, Virtual Environments Are From Mars: User-centered Evaluation Methodology In A New Medium (Panel).
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
1997
The two-user Responsive Workbench: support for collaboration through individual views of a shared space.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997
1995
1994
IEEE Computer Graphics and Applications, 1994
1992
Proceedings of the 1992 International Computer Music Conference, 1992