Mark S. Hancock
Orcid: 0000-0002-6840-1172Affiliations:
- University of Waterloo, Department of Management Sciences
- University of Calgary, Department of Computer Science
According to our database1,
Mark S. Hancock
authored at least 76 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Small Spaces, Many Places: A Phenomenological Analysis of Technology-Mediated Placemaking in Small Spaces.
Proceedings of the 50th Graphics Interface Conference, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Unraveling the Dilemma of AI Errors: Exploring the Effectiveness of Human and Machine Explanations for Large Language Models.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
2021
Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress.
Proc. ACM Hum. Comput. Interact., 2021
Proc. ACM Hum. Comput. Interact., 2021
Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Makers and Quilters: Investigating Opportunities for Improving Gender-Imbalanced Maker Groups.
Proc. ACM Hum. Comput. Interact., 2019
TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
<i>Beam Me 'Round, Scotty! II</i>: Reflections on Transforming Research Goals into Gameplay Mechanics.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2017
ACM Trans. Comput. Hum. Interact., 2017
Measuring Readiness-to-Hand through Differences in Attention to the Task vs. Attention to the Tool.
Proceedings of the Interactive Surfaces and Spaces, 2017
2016
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops.
ACM Trans. Comput. Hum. Interact., 2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
Usage of Interactive Event Timelines in Collaborative Digital Tabletops Involving Automation.
Proceedings of the Collaboration Meets Interactive Spaces, 2016
2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015
"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
EnviroPulse: Providing Feedback about the Expected Affective Valence of the Environment.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Self-control in casual games: The relationship between Candy Crush Saga™ players' in-app purchases and self-control.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Suspenseful design: Engaging emotionally with complex applications through compelling narratives.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
"beam me 'round, Scotty!": exploring the effect of interdependence in asymmetric cooperative games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the First International Conference on Gameful Design, 2013
Canyon: providing location awareness of multiple moving objects in a detail view on large displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Comparing elicited gestures to designer-created gestures for selection above a multitouch surface.
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the First International Workshop on User Evaluation for Software Engineering Researchers, 2012
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
2010
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010
Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a Multi-Touch Table.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
Exploring tangible and direct touch interfaces for manipulating 2D and 3D information on a digital table.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
2008
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008
2007
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
IEEE Computer Graphics and Applications, 2006
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006
Proceedings of the 2006 AVI Workshop on BEyond time and errors: novel evaluation methods for information visualization, 2006
Proceedings of the working conference on Advanced visual interfaces, 2006
2005
Proceedings of the Graphics Interface 2005 Conference, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Improving Menu Placement Strategies for Pen Input.
Proceedings of the Graphics Interface 2004 Conference, 2004