Mark Roman Miller
Orcid: 0000-0002-2820-5839
According to our database1,
Mark Roman Miller
authored at least 16 papers
between 2017 and 2025.
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Bibliography
2025
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025
Multiclass AUC for Comparison of Identification Effectiveness Across Classification Set Sizes.
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025
2024
Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse.
J. Comput. Mediat. Commun., 2023
CoRR, 2023
The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023
2022
Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos.
IEEE Trans. Affect. Comput., 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Frontiers Virtual Real., 2021
Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
2017
Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters.
CoRR, 2017
Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017