Mark Roman Miller

Orcid: 0000-0002-2820-5839

According to our database1, Mark Roman Miller authored at least 16 papers between 2017 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2025
Effect of Data Degradation on Motion Re-Identification.
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025

Effect of Duration and Delay on the Identifiability of VR Motion.
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025

Multiclass AUC for Comparison of Identification Effectiveness Across Classification Set Sizes.
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025

2024
Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse.
J. Comput. Mediat. Commun., 2023

A Large-Scale Study of Personal Identifiability of Virtual Reality Motion Over Time.
CoRR, 2023

The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Large-Scale Study of Proxemics and Gaze in Groups.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Descriptive Linguistic Patterns of Group Conversations in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

2022
Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos.
IEEE Trans. Affect. Comput., 2022

2021
Synchrony within Triads using Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2021

Social Presence Outside the Augmented Reality Field of View.
Frontiers Virtual Real., 2021

Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2017
Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters.
CoRR, 2017

Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017


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