Mark O. Riedl
Orcid: 0000-0001-5283-6588Affiliations:
- Georgia Institute of Technology, School of Interactive Computing, Atlanta, GA, USA
According to our database1,
Mark O. Riedl
authored at least 232 papers
between 2001 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
IEEE Trans. Artif. Intell., July, 2024
Patterns, 2024
Proc. ACM Hum. Comput. Interact., 2024
Making Large Language Models into World Models with Precondition and Effect Knowledge.
CoRR, 2024
Explainable AI Reloaded: Challenging the XAI Status Quo in the Era of Large Language Models.
CoRR, 2024
CoRR, 2024
External Model Motivated Agents: Reinforcement Learning for Enhanced Environment Sampling.
CoRR, 2024
CoRR, 2024
Is Exploration All You Need? Effective Exploration Characteristics for Transfer in Reinforcement Learning.
CoRR, 2024
CoRR, 2024
Proceedings of the Twelfth International Conference on Learning Representations, 2024
Few-Shot Dialogue Summarization via Skeleton-Assisted Prompt Transfer in Prompt Tuning.
Proceedings of the 18th Conference of the European Chapter of the Association for Computational Linguistics, 2024
Proceedings of the 18th Conference of the European Chapter of the Association for Computational Linguistics, 2024
Human-Centered Explainable AI (HCXAI): Reloading Explainability in the Era of Large Language Models (LLMs).
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Charting the Sociotechnical Gap in Explainable AI: A Framework to Address the Gap in XAI.
Proc. ACM Hum. Comput. Interact., April, 2023
Why Don't You Do Something About It? Outlining Connections between AI Explanations and User Actions.
CoRR, 2023
Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systems.
Proceedings of the 14th International Conference on Computational Creativity, 2023
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
CoRR, 2022
CoRR, 2022
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022
Proceedings of the 2022 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2022
Proceedings of the FAccT '22: 2022 ACM Conference on Fairness, Accountability, and Transparency, Seoul, Republic of Korea, June 21, 2022
Calibrating Trust of Multi-Hop Question Answering Systems with Decompositional Probes.
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2022, 2022
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2022, 2022
Proceedings of the Findings of the Association for Computational Linguistics: EMNLP 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Proceedings of the 60th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), 2022
2021
Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learning.
CoRR, 2021
CoRR, 2021
CoRR, 2021
Plug-and-Blend: A Framework for Controllable Story Generation with Blended Control Codes.
CoRR, 2021
Commun. ACM, 2021
Proceedings of the 22nd Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2021
Proceedings of the Neural Information Processing Systems Track on Datasets and Benchmarks 1, 2021
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021
Effect of Interaction Design of Reinforcement Learning Agents on Human Satisfaction in Partially Observable Domains.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Just Say No: Analyzing the Stance of Neural Dialogue Generation in Offensive Contexts.
Proceedings of the 2021 Conference on Empirical Methods in Natural Language Processing, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Plug-and-Blend: A Framework for Plug-and-Play Controllable Story Generation with Sketches.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
The Transformation of Patient-Clinician Relationships With AI-Based Medical Advice: A "Bring Your Own Algorithm" Era in Healthcare.
CoRR, 2020
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds.
CoRR, 2020
How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents.
CoRR, 2020
Fine-Tuning a Transformer-Based Language Model to Avoid Generating Non-Normative Text.
CoRR, 2020
Proceedings of the 13th International Conference on Natural Language Generation, 2020
Proceedings of the Eleventh International Conference on Computational Creativity, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the AIES '20: AAAI/ACM Conference on AI, 2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
Proceedings of the Thirteenth Workshop on Graph-Based Methods for Natural Language Processing, 2019
Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2019
Automated rationale generation: a technique for explainable AI and its effects on human perceptions.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019
Proceedings of the Tenth International Conference on Computational Creativity, 2019
Making CNNs for video parsing accessible: event extraction from <i>DOTA2</i> gameplay video using transfer, zero-shot, and network pruning.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Proceedings of the Workshop on Artificial Intelligence Safety 2019 co-located with the Thirty-Third AAAI Conference on Artificial Intelligence 2019 (AAAI-19), 2019
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019
2018
Proceedings of the 2018 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2018
Proceedings of the Ninth International Conference on Computational Creativity, 2018
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Rationalization: A Neural Machine Translation Approach to Generating Natural Language Explanations.
Proceedings of the 2018 AAAI/ACM Conference on AI, Ethics, and Society, 2018
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
Proceedings of the Workshops of the The Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
IEEE Trans. Cogn. Dev. Syst., 2017
Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds.
CoRR, 2017
Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems.
CoRR, 2017
CoRR, 2017
Rationalization: A Neural Machine Translation Approach to Generating Natural Language Explanations.
CoRR, 2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
2016
Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence.
CoRR, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Seventh International Conference on Computational Creativity, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the AI, 2016
Proceedings of the Symbiotic Cognitive Systems, 2016
2015
The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach).
Proceedings of the Learning and Collaboration Technologies, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015
2014
IEEE Trans. Comput. Intell. AI Games, 2014
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
Proceedings of the Interactive Storytelling, 2014
Proceedings of the Seconf AAAI Conference on Human Computation and Crowdsourcing, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 2014 Workshop on Computational Models of Narrative, 2014
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
2013
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, 2013
2012
Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE).
AI Mag., 2012
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012
Proceedings of the Third International Conference on Computational Creativity, 2012
Proceedings of the 4th Human Computation Workshop, 2012
Automated scenario generation: toward tailored and optimized military training in virtual environments.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012
Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
2011
REACT: intelligent authoring of social skills instructional modules for adolescents with high-functioning Autism.
ACM SIGACCESS Access. Comput., 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the Case-Based Reasoning Research and Development, 2011
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011
Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
Proceedings of the 8th Conference on Creativity & Cognition, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies.
Proceedings of the Intelligent Narrative Technologies IV, 2011
Proceedings of the Affective Computing and Intelligent Interaction, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation.
Minds Mach., 2010
Comput. Entertain., 2010
A comparison of interactive narrative system approaches using human improvisational actors.
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach.
Proceedings of the Agents for Games and Simulations II, 2010
2009
Proceedings of the Interactive Storytelling, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Proceedings of the Intelligent Narrative Technologies II, 2009
Proceedings of the Intelligent Narrative Technologies II, 2009
Graphical Social Scenarios: Toward Intervention and Authoring for Adolescents with High Functioning Autism.
Proceedings of the Virtual Healthcare Interaction, 2009
2008
Toward intelligent support of authoring machinima media content: story and visualization.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008
On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences.
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Interactive Storytelling, 2008
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity.
Proceedings of the Creative Intelligent Systems, 2008
2007
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007
Narrative Learning Environments.
Proceedings of the Artificial Intelligence in Education, 2007
2006
Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space.
New Gener. Comput., 2006
IEEE Computer Graphics and Applications, 2006
Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
2005
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005
Increasing Replayability with Deliberative and Reactive Planning.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
An architecture for integrating plan-based behavior generation with interactive game environments.
J. Game Dev., 2004
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004
2003
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
Towards an architecture for intelligent control of narrative in interactive virtual worlds .
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003
Managing interaction between users and agents in a multi-agent storytelling environment.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003
2002
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002
2001
Int. J. Hum. Comput. Stud., 2001
Proceedings of the 6th International Conference on Intelligent User Interfaces, 2001
Proceedings of the 6th International Conference on Intelligent User Interfaces, 2001