Mark McGill
Orcid: 0000-0002-8333-5687Affiliations:
- University of Glasgow, UK
According to our database1,
Mark McGill
authored at least 83 papers
between 2009 and 2024.
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Bibliography
2024
Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task.
IEEE Trans. Vis. Comput. Graph., November, 2024
What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design.
ACM Trans. Comput. Hum. Interact., June, 2024
Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024
A Viewpoint on the Societal Impact of Everyday Augmented Reality and the Need for Perceptual Human Rights.
IEEE Secur. Priv., 2024
"Create a Fear of Missing Out" - ChatGPT Implements Unsolicited Deceptive Designs in Generated Websites Without Warning.
CoRR, 2024
A Critical Review of Virtual and Extended Reality Immersive Police Training: Application Areas, Benefits & Vulnerabilities.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Welcome to the Jungle: Using ARTV to Balance Media Immersion and Reality Awareness for Passengers on Public Transport.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Augmenting Virtual Spatial UIs with Physics- and Direction-Based Visual Motion Cues to Non-Disruptively Mitigate Motion Sickness.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
From Redirected Navigation to Forced Attention: Uncovering Manipulative and Deceptive Designs in Augmented Reality through Retail Shopping.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Don't Record My Private pARts: Understanding The Role of Sensitive Contexts and Privacy Perceptions in Influencing Attitudes Towards Everyday Augmented Reality Sensor Usage.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Exploring the Alteration and Masking of Everyday Noise Sounds using Auditory Augmented Reality.
Proceedings of the 26th International Conference on Multimodal Interaction, 2024
Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"Pikachu would electrocute people who are misbehaving": Expert, Guardian and Child Perspectives on Automated Embodied Moderators for Safeguarding Children in Social Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
What You Experience is What We Collect: User Experience Based Fine-Grained Permissions for Everyday Augmented Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023
A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating.
IEEE Trans. Vis. Comput. Graph., 2023
When Filters Escape the Smartphone: Exploring Acceptance and Concerns Regarding Augmented Expression of Social Identity for Everyday AR.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Exploring Neural Biomarkers in Young Adults Resistant to VR Motion Sickness: A Pilot Study of EEG.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Resting-state EEG in the Vestibular Region Can Predict Motion Sickness Induced by a Motion-Simulated in-car VR Platform.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2023
User Reviews as a Reporting Mechanism for Emergent Issues Within Social VR Communities.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Augmenting People, Places & Media: The Societal Harms Posed by Everyday Augmented Reality, and the Case for Perceptual Human Rights.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Proceedings of the Mensch und Computer 2023, 2023
You spin me right round, baby, right round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Big Buddy: A Simulated Embodied Moderating System to Mitigate Children's Reaction to Provocative Situations within Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Manipulating the Orientation of Planar 2D Content in VR as an Implicit Visual Cue for Mitigating Passenger Motion Sickness.
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
Big Buddy: Exploring Child Reactions and Parental Perceptions towards a Simulated Embodied Moderating System for Social Virtual Reality.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
2022
From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared Transit.
IEEE Trans. Vis. Comput. Graph., 2022
Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit.
ACM Trans. Comput. Hum. Interact., 2022
IEEE J. Biomed. Health Informatics, 2022
Privacy-Enhancing Technology and Everyday Augmented Reality: Understanding Bystanders' Varying Needs for Awareness and Consent.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR Experiences.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Exploring Attitudes Towards Increasing User Awareness of Reality From Within Virtual Reality.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
Can Visual Motion Presented in a VR Headset Reduce Motion Sickness for Vehicle Passengers?
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
2021
Comparing Autonomic Physiological and Electroencephalography Features for VR Sickness Detection Using Predictive Models.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021
Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
2020
Challenges in passenger use of mixed reality headsets in cars and other transportation.
Virtual Real., 2020
ACM Trans. Comput. Hum. Interact., 2020
A Quest for Co-Located Mixed Reality: Aligning and Assessing SLAM Tracking for Same-Space Multi-User Experiences.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Exploring the feasibility of mitigating VR-HMD-induced cybersickness using cathodal transcranial direct current stimulation.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive Experiences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017
2016
PhD thesis, 2016
Examining The Role of Smart TVs and VR HMDs in Synchronous At-a-Distance Media Consumption.
ACM Trans. Comput. Hum. Interact., 2016
2015
A review of collocated multi-user TV - Examining the changing role of the TV in the multi-viewer, multi-screen home.
Pers. Ubiquitous Comput., 2015
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014
2009
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009