Mark Matthews

Orcid: 0000-0001-8862-5141

According to our database1, Mark Matthews authored at least 38 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
MagicMirror: Fast and High-Quality Avatar Generation with a Constrained Search Space.
CoRR, 2024

MagicMirror: Fast and High-Quality Avatar Generation with a Constrained Search Space.
Proceedings of the Computer Vision - ECCV 2024, 2024

Supportive Fintech for Individuals with Bipolar Disorder: Financial Data Sharing Preferences for Longitudinal Care Management.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Fintech for Psychological and Financial Resilience: Determinants of Financial Data Sharing Behavior for Individuals with Bipolar Disorder.
CoRR, 2023

2022
Personal Investigator: a Therapeutic 3D Game for Teenagers.
CoRR, 2022

Financial technologies (FinTech) for mental health: The potential of objective financial data to better understand the relationships between financial behavior and mental health.
CoRR, 2022

2018
Social Issues in Personal Informatics: Design, Data, and Infrastructure.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

2017
Semi-Automated Tracking: A Balanced Approach for Self-Monitoring Applications.
IEEE Pervasive Comput., 2017

Quantifying the Changeable Self: The Role of Self-Tracking in Coming to Terms With and Managing Bipolar Disorder.
Hum. Comput. Interact., 2017

The double-edged sword: A mixed methods study of the interplay between bipolar disorder and technology use.
Comput. Hum. Behav., 2017

Circadian Computing: Sensing, Modeling, and Maintaining Biological Rhythms.
Proceedings of the Mobile Health - Sensors, Analytic Methods, and Applications, 2017

2016
Research Data in Journals and Repositories in the Web of Science: Developments and Recommendations.
Bull. IEEE Tech. Comm. Digit. Libr., 2016

Detecting and Capitalizing on Physiological Dimensions of Psychiatric Illness.
Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), 2016

Opportunities for technology in the self-management of mental health.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Mobile manifestations of alertness: connecting biological rhythms with patterns of smartphone app use.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Playing with your data: towards personal informatics driven games.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Cognitive rhythms: unobtrusive and continuous sensing of alertness using a mobile phone.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

2015
In Situ Design for Mental Illness: Considering the Pathology of Bipolar Disorder in mHealth Design.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Social (media) jet lag: how usage of social technology can modulate and reflect circadian rhythms.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

MoodLight: Exploring Personal and Social Implications of Ambient Display of Biosensor Data.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Real-Time Representation Versus Response Elicitation in Biosensor Data.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Biogotchi!: An Exploration of Plant-Based Information Displays.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Tracking Mental Well-Being: Balancing Rich Sensing and Patient Needs.
Computer, 2014

Towards <i>personal stress informatics</i>: comparing minimally invasive techniques for measuring daily stress in the wild.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Towards circadian computing: "early to bed and early to rise" makes some of us unhealthy and sleep deprived.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Playing with emotions: sentiment design for public space.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Taking part: role-play in the design of therapeutic systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Biological rhythms and technology.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Reviewing reflection: on the use of reflection in interactive system design.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Engaging with mental health: a global challenge.
CoRR, 2013

2011
My mobile story: therapeutic storytelling for children.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

In the mood: engaging teenagers in psychotherapy using mobile phones.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Design and evaluation guidelines for mental health technologies.
Interact. Comput., 2010

2009
The design of systems to engage adolescents in professional mental health services
PhD thesis, 2009

Feature - The invisible user.
Interactions, 2009

2007
Computers in talk-based mental health interventions.
Interact. Comput., 2007

3000+ variations of the Voronoi diagram.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2005
Personal Investigator: A therapeutic 3D game for adolecscent psychotherapy.
Interact. Technol. Smart Educ., 2005


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