Mark Joselli
According to our database1,
Mark Joselli
authored at least 18 papers
between 2008 and 2020.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
2015
J. Parallel Distributed Comput., 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
2009
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU.
Comput. Entertain., 2009
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.
Comput. Entertain., 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Proceedings of the 11th IEEE International Conference on Computational Science and Engineering, 2008