Mark J. Kilgard

Affiliations:
  • NVIDIA Corporation


According to our database1, Mark J. Kilgard authored at least 13 papers between 1997 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Polar stroking: new theory and methods for stroking paths.
ACM Trans. Graph., 2020

Anecdotal Survey of Variations in Path Stroking among Real-world Implementations.
CoRR, 2020

Ordinary Facet Angles of a Stroked Path Tessellated by Uniform Tangent Angle Steps Are Bounded by Twice the Step Angle.
CoRR, 2020

2015
Accelerating vector graphics rendering using the graphics hardware pipeline.
ACM Trans. Graph., 2015

2012
GPU-accelerated path rendering.
ACM Trans. Graph., 2012

2008
Modern OpenGL: its design and evolution.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2005
GPU shading and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Real-time shadowing techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Cg: a system for programming graphics hardware in a C-like language.
ACM Trans. Graph., 2003

Cg in Two Pages
CoRR, 2003

Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering
CoRR, 2003

1999
Open GL programming for the X-Window system.
Addison-Wesley-Longman, ISBN: 978-0-201-48359-8, 1999

1997
Realizing OpenGL: Two Implementations of One Architecture.
Proceedings of the 1997 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1997


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