Mark J. Harris

According to our database1, Mark J. Harris authored at least 17 papers between 2001 and 2010.

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Bibliography

2010
Efficient Parallel Scan Algorithms for Manycore GPUs.
Proceedings of the Scientific Computing with Multicore and Accelerators., 2010

2009
Designing efficient sorting algorithms for manycore GPUs.
Proceedings of the 23rd IEEE International Symposium on Parallel and Distributed Processing, 2009

2008
Many-core GPU computing with NVIDIA CUDA.
Proceedings of the 22nd Annual International Conference on Supercomputing, 2008

2007
GPU physics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

CUDA: performance tips and tricks.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Scan primitives for GPU computing.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

2006
S07 - GPGPU: general-purpose computation on graphics hardware.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006

2005
Physically-based visual simulation on graphics hardware.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Simulation of cloud dynamics on graphics hardware.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Real-time cloud simulation and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Fast fluid dynamics simulation on the GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Mapping computational concepts to GPUs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Radiosity on graphics hardware.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

A Survey of General-Purpose Computation on Graphics Hardware.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
GPGPU: general purpose computation on graphics hardware.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2002
Physiological reaction and presence in stressful virtual environments.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Real-Time Cloud Rendering.
Comput. Graph. Forum, 2001


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