Mark Humphrys

According to our database1, Mark Humphrys authored at least 11 papers between 2001 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2012
Massively Multi-Author Hybrid Artificial Intelligence.
ERCIM News, 2012

An experimental system for real-time interaction between humans and hybrid AI agents.
Proceedings of the 6th IEEE International Conference on Intelligent Systems, 2012

2011
A High-speed Architecture for Building Hybrid Minds.
Proceedings of the ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence, Volume 1, 2011

2007
Learning Human Behavior from Analyzing Activities in Virtual Environments.
MMI Interakt., 2007

The QASE API: A Comprehensive Platform for Games-Based AI Research and Education.
Int. J. Intell. Games Simul., 2007

2006
Towards integrated imitation of strategic planning and motion modeling in interactive computer games.
Comput. Entertain., 2006

Believability Testing and Bayesian Imitation in Interactive Computer Games.
Proceedings of the From Animals to Animats 9, 2006

Bayesian Imitation of Human Behavior in Interactive Computer Games.
Proceedings of the 18th International Conference on Pattern Recognition (ICPR 2006), 2006

2003
Building a Hybrid Society of Mind Using Components from Ten Different Authors.
Proceedings of the Advances in Artificial Life, 7th European Conference, 2003

2001
First Implementation of the World-Wide-Mind.
Proceedings of the Advances in Artificial Life, 6th European Conference, 2001

Distributing a Mind on the Internet: The World-Wide-Mind.
Proceedings of the Advances in Artificial Life, 6th European Conference, 2001


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