Mark H. M. Winands
Orcid: 0000-0002-0125-0824Affiliations:
- Maastricht University, The Netherlands
According to our database1,
Mark H. M. Winands
authored at least 118 papers
between 2001 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
CoRR, 2024
Proceedings of the 13th International Conference on Operations Research and Enterprise Systems, 2024
Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games.
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
2023
Proceedings of the IEEE International Conference on Fuzzy Systems, 2023
Proceedings of the IEEE Conference on Games, 2023
2022
Eng. Comput., 2022
Monte-Carlo Tree-Search for Leveraging Performance of Blackbox Job-Shop Scheduling Heuristics.
CoRR, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022
2021
Analysis of the Impact of Randomization of Search-Control Parameters in Monte-Carlo Tree Search.
J. Artif. Intell. Res., 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
IEEE Trans. Games, 2020
Künstliche Intell., 2020
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing.
Proceedings of the IEEE Conference on Games, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
J. Int. Comput. Games Assoc., 2019
J. Int. Comput. Games Assoc., 2019
Comparing Randomization Strategies for Search-Control Parameters in Monte-Carlo Tree Search.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
2018
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018
Proceedings of the Applications of Evolutionary Computation, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the AI 2018: Advances in Artificial Intelligence, 2018
Adapting to Concept Drift in Credit Card Transaction Data Streams Using Contextual Bandits and Decision Trees.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
Proceedings of the Computer Games - 6th Workshop, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
2016
IEEE Trans. Comput. Intell. AI Games, 2016
IEEE Trans. Comput. Intell. AI Games, 2016
Artif. Intell., 2016
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
2015
Proceedings of the Computer Games - Fourth Workshop on Computer Games, 2015
Proceedings of the Computer Games - Fourth Workshop on Computer Games, 2015
2014
IEEE Trans. Comput. Intell. AI Games, 2014
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014
Proceedings of the Computer Games - Third Workshop on Computer Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
2013
Proceedings of the Computer Games - Workshop on Computer Games, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the Computers and Games - 8th International Conference, 2013
2012
IEEE Trans. Comput. Intell. AI Games, 2012
IEEE Trans. Comput. Intell. AI Games, 2012
J. Int. Comput. Games Assoc., 2012
Proceedings of the ECAI 2012, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
2010
IEEE Trans. Comput. Intell. AI Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the Computers and Games - 7th International Conference, 2010
Proceedings of the Computers and Games - 7th International Conference, 2010
2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the Advances in Computer Games, 12th International Conference, 2009
Proceedings of the Advances in Computer Games, 12th International Conference, 2009
Proceedings of the Advances in Computer Games, 12th International Conference, 2009
2008
Proceedings of the Oppositional Concepts in Computational Intelligence, 2008
6×6 LOA is Solved.
J. Int. Comput. Games Assoc., 2008
Cross-Entropy for Monte-Carlo Tree Search.
J. Int. Comput. Games Assoc., 2008
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008
2007
Fanorona is a Draw.
J. Int. Comput. Games Assoc., 2007
2006
Proceedings of the Advances in Computer Games, 11th International Conference, 2006
2005
2004
Proceedings of the Computers and Games, 4th International Conference, 2004
2003
An Evaluation Function for Lines of Action.
Proceedings of the Advances in Computer Games, 2003
2002
Learning in Lines of Action.
Proceedings of the 3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), 2002
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002
2001