Mark Grimshaw-Aagaard
Orcid: 0000-0003-0485-6087Affiliations:
- Aalborg University, Denmark
- University of Bolton, UK (former)
According to our database1,
Mark Grimshaw-Aagaard
authored at least 23 papers
between 2007 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on vbn.aau.dk
-
on orcid.org
-
on id.loc.gov
-
on d-nb.info
-
on dl.acm.org
On csauthors.net:
Bibliography
2024
Pers. Ubiquitous Comput., October, 2024
Ultrasonics and urban greening: an exploratory study on ultrasound presence in urban spaces.
Pers. Ubiquitous Comput., October, 2024
2022
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022
2020
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020
2019
Proceedings of the Electronic Visualisation and the Arts, 2019
2016
User Resistance to Information System Implementations: A Dual-Mode Processing Perspective.
Inf. Syst. Manag., 2016
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
2015
Enochs of the modern workplace: The behaviours by which end users intentionally resist information system implementations.
J. Syst. Inf. Technol., 2015
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015
2014
2013
2012
The use of sound to represent data and concepts as a means to engender creative thought: some thoughts on implementation and a research agenda.
Proceedings of the Audio Mostly 2012, 2012
2011
Facial expression of emotion and perception of the Uncanny Valley in virtual characters.
Comput. Hum. Behav., 2011
Proceedings of the AM '11, 2011
Effect of Emotion and Articulation of Speech on the Uncanny Valley in Virtual Characters.
Proceedings of the Affective Computing and Intelligent Interaction, 2011
2010
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game.
Interact. Comput., 2010
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game.
Proceedings of the AM '10, 2010
2009
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
2008
A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines.
Int. J. Comput. Games Technol., 2008
2007
Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007