Mark Floryan

Orcid: 0000-0002-0171-5900

According to our database1, Mark Floryan authored at least 16 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Towards More Efficient Office Hours for Large Courses: Using Cosine Similarity to Efficiently Construct Student Help Groups.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2021
DiSCS: A New Sequence Segmentation Method for Open-Ended Learning Environments.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
A Preliminary Report on Hands-On and Cross-Course Activities in a College Software Testing Course.
Proceedings of the 13th IEEE International Conference on Software Testing, 2020

2019
Effects of a Pathfinding Program Visualization on Algorithm Development.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

2018
Using Machine Learning Techniques to Capture Engineering Design Behaviors.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games.
Int. J. Serious Games, 2017

2015
A Design Framework for Experiential History Games.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Who Needs Help? Automating Student Assessment Within Exploratory Learning Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2013
Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Improving the Efficiency of Automatic Knowledge Generation through Games and Simulations.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
When Less Is More: Focused Pruning of Knowledge Bases to Improve Recognition of Student Conversation.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

2011
Students that Benefit from Educational 3D Games.
Proceedings of the ICALT 2011, 2011

Rashi Game: Towards an Effective Educational 3D Gaming Experience.
Proceedings of the ICALT 2011, 2011

Optimizing the Performance of Educational Web Services.
Proceedings of the ICALT 2011, 2011

2010
Collaboration and Content Recognition Features in an Inquiry Tutor.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Recognizing Dialogue Content in Student Collaborative Conversation.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010


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