Mark D. Rice
Affiliations:- Institute for Infocomm Research
- University of Dundee
According to our database1,
Mark D. Rice
authored at least 27 papers
between 2006 and 2019.
Collaborative distances:
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Bibliography
2019
Using Visual Intelligence to Automate Maintenance Task Guidance and Monitoring on a Head-mounted Display.
Proceedings of the ICRAI 2019: 5th International Conference on Robotics and Artificial Intelligence, 2019
An Adaptive Fitting Approach for the Visual Detection and Counting of Small Circular Objects in Manufacturing Applications.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019
Towards Real-Time Crack Detection Using a Deep Neural Network With a Bayesian Fusion Algorithm.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019
2018
Evaluating an augmented remote assistance platform to support industrial applications.
Proceedings of the 4th IEEE World Forum on Internet of Things, 2018
2017
Proceedings of the 2017 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2017
2016
Investigating gesture-based avatar game representations in teenagers, younger and older adults.
Entertain. Comput., 2016
Extraction, Rendering and Augmented Interaction in the Wire Assembly of Commercial Aircraft.
Proceedings of the 2016 IEEE International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2013
Factors facilitating or impeding older adults' creative contributions in the collaborative design of a novel DTV-based application.
Univers. Access Inf. Soc., 2013
An Exploratory Study Examining the Appropriateness and Potential Benefit of the Nintendo Wii as a Physical Activity Tool in Adults Aged ≥ 55 Years.
Interact. Comput., 2013
The dynamics of younger and older adult's paired behavior when playing an interactive silhouette game.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Intergenerational gameplay: evaluating social interaction between younger and older players.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
2010
Investigating a DTV-based physical activity application to facilitate wellbeing in older adults.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010
2009
Proceedings of the Human-Computer Interaction, 2009
2008
Comput. Entertain., 2008
Proceedings of the Changing Television Environments, 6th European Conference, 2008
2007
ACM SIGACCESS Access. Comput., 2007
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007
2006
Digital switchover or digital divide: a prognosis for usable and accessible interactive digital television in the UK.
Univers. Access Inf. Soc., 2006