Mark Claypool
Orcid: 0000-0003-2965-9442
According to our database1,
Mark Claypool
authored at least 137 papers
between 1993 and 2025.
Collaborative distances:
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Bibliography
2025
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025
2024
User Study-based Models of Game Player Quality of Experience with Frame Display Time Variation.
Proceedings of the 15th ACM Multimedia Systems Conference, 2024
Proceedings of the 30th IEEE International Symposium on Local and Metropolitan Area Networks, 2024
Proceedings of the 30th IEEE International Symposium on Local and Metropolitan Area Networks, 2024
The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the IEEE Conference on Games, 2024
2023
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023
Proceedings of the 48th IEEE Conference on Local Computer Networks, 2023
Machine Learning Prediction of Just Dance Exergame Enjoyment from Mobile Sensor Data.
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
ACM Comput. Surv., January, 2022
IEEE Trans. Games, 2022
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022
Proceedings of the 32nd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2022
The Effects of a Performance Enhancing Proxy on TCP Congestion Control over a Satellite Network.
Proceedings of the IEEE International Performance, 2022
Measurement of cloud-based game streaming system response to competing TCP cubic or TCP BBR flows.
Proceedings of the 22nd ACM Internet Measurement Conference, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022
2021
Proceedings of the 18th International Conference on Signal Processing and Multimedia Applications, 2021
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
Proceedings of the Passive and Active Measurement - 22nd International Conference, 2021
L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players.
Proceedings of the GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021, 2021
Proceedings of the MMSys '21: 12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September 2021, 2021
Proceedings of the MMSys '21: 12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September 2021, 2021
Proceedings of the GameSys@MMSys '21, Proceedings of the 2021 Workshop on Game Systems, Istanbul, Turkey, 28 September 2021, 2021
Game Input with Delay - A Model of the Time Distribution for Selecting a Moving Target with a Mouse.
Proceedings of the MultiMedia Modeling - 27th International Conference, 2021
Proceedings of the 2021 IEEE Conference on Computer Communications Workshops, 2021
Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the 18th IEEE Annual Consumer Communications & Networking Conference, 2021
2020
ACM Trans. Multim. Comput. Commun. Appl., 2020
Measuring and modeling the impact of buffering and interrupts on streaming video quality of experience.
Proceedings of the MoMM '20: The 18th International Conference on Advances in Mobile Computing and Multimedia, Chiang Mai, Thailand, November 30, 2020
The Exergame Enjoyment Questionnaire (EEQ): An Instrument for Measuring Exergame Enjoyment.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
A Comparison of Automatic versus Manual World Alteration for Network Game Latency Compensation.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player Performance.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Proceedings of the 10th ACM Multimedia Systems Conference, 2019
2018
ACM Trans. Multim. Comput. Commun. Appl., 2018
BBR': an implementation of bottleneck bandwidth and round-trip time congestion control for ns-3.
Proceedings of the 10th Workshop on ns-3, 2018
Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Passive and Active Measurement - 19th International Conference, 2018
Proceedings of the 28th ACM SIGMM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2018
Proceedings of the 2018 IEEE International Conference on Communications, 2018
2017
On the Impact of Software Patching on Gameplay for the League of Legends Computer Game.
Comput. Games J., 2017
Proceedings of the MultiMedia Modeling - 23rd International Conference, 2017
2016
Proceedings of the IEEE International Symposium on Multimedia, 2016
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Wirel. Pers. Commun., 2015
Proceedings of the 25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2015
Proceedings of the International Conference on Computing, Networking and Communications, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
2014
Multim. Tools Appl., 2014
IEEE Internet Comput., 2014
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014
2013
Comput. Sci. Educ., 2013
2012
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012
Proceedings of the 37th Annual IEEE Conference on Local Computer Networks, 2012
Proceedings of the 37th Annual IEEE Conference on Local Computer Networks, 2012
2011
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011
2010
Proceedings of the 8th International Symposium on Modeling and Optimization in Mobile, Ad-Hoc and Wireless Networks (WiOpt 2010), May 31, 2010
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2010
A credit-based home access point (CHAP) to improve application performance on IEEE 802.11 networks.
Proceedings of the First Annual ACM SIGMM Conference on Multimedia Systems, 2010
Proceedings of the First Annual ACM SIGMM Conference on Multimedia Systems, 2010
Proceedings of the 18th International Conference on Multimedia 2010, 2010
2009
Playout buffer and rate optimization for streaming over IEEE 802.11 wireless networks.
ACM Trans. Multim. Comput. Commun. Appl., 2009
Guest editorial for special issue on massively multiplayer online gaming systems and applications.
Multim. Tools Appl., 2009
Proceedings of the 18th International Conference on Computer Communications and Networks, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
2008
J. Vis. Commun. Image Represent., 2008
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008
Proceedings of the LCN 2008, 2008
Proceedings of the Database Systems for Advanced Applications, 2008
2007
Multim. Syst., 2007
Proceedings of the 26th IEEE International Performance Computing and Communications Conference, 2007
Proceedings of the Fourth International Conference on Broadband Communications, 2007
2006
Multim. Tools Appl., 2006
Proceedings of the 2nd International ICST Conference on Wireless Internet, 2006
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2006
Proceedings of the LCN 2006, 2006
Proceedings of the INFOCOM 2006. 25th IEEE International Conference on Computer Communications, 2006
Guidelines for Selecting Practical MPEG Group of Pictures.
Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, 2006
2005
Adjusting forward error correction with temporal scaling for TCP-friendly streaming MPEG.
ACM Trans. Multim. Comput. Commun. Appl., 2005
ACM Trans. Internet Techn., 2005
Multim. Tools Appl., 2005
Comput. Networks, 2005
Application, Network and Link Layer Measurements of Streaming Video over a Wireless Campus Network.
Proceedings of the Passive and Active Network Measurement, 6th International Workshop, 2005
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2005
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2005
Proceedings of the 4th Workshop on Network and System Support for Games, 2005
Proceedings of the 4th Workshop on Network and System Support for Games, 2005
Performance analysis of the intertwined effects between network layers for 802.11g transmissions.
Proceedings of the WMuNeP'05, 2005
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005
2004
Proceedings of the Passive and Active Network Measurement, 5th International Workshop, 2004
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2004
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2004
Proceedings of the 3rd Workshop on Network and System Support for Games, 2004
Demonstration of adjusting forward error correction with quality scaling for TCP-friendly streaming MPEG.
Proceedings of the 12th ACM International Conference on Multimedia, 2004
Proceedings of the 23rd IEEE International Performance Computing and Communications Conference, 2004
Proceedings of the 23rd IEEE International Performance Computing and Communications Conference, 2004
2003
Proceedings of the Quality of Service in Multiservice IP Networks, 2003
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2003
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003
Proceedings of the 2nd IEEE International Symposium on Network Computing and Applications (NCA 2003), 2003
Proceedings of the 22nd IEEE International Performance Computing and Communications Conference, 2003
Proceedings of the 23rd International Conference on Distributed Computing Systems Workshops (ICDCS 2003 Workshops), 2003
2002
Improving Multimedia Streaming with Content-Aware Video Scaling.
Proceedings of the 6th Joint Conference on Information Science, 2002
Rate-based active queue management with priority classes for better video transmission.
Proceedings of the Seventh IEEE Symposium on Computers and Communications (ISCC 2002), 2002
Proceedings of the 2nd ACM SIGCOMM Internet Measurement Workshop, 2002
Proceedings of the 10th IEEE International Conference on Network Protocols (ICNP 2002), 2002
2001
Proceedings of the 9th ACM International Conference on Multimedia 2001, Ottawa, Ontario, Canada, September 30, 2001
Proceedings of the 6th International Conference on Intelligent User Interfaces, 2001
Proceedings of the 6th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2001
Proceedings of the 1st ACM SIGCOMM Internet Measurement Workshop, 2001
2000
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000
Dynamic-CBT and ChIPS - router support for improved multimedia performance on the Internet.
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000
Video performance in Java.
Proceedings of the Challenges of Information Technology Management in the 21st Century, 2000
1999
Proceedings of the 7th ACM International Conference on Multimedia '99, Orlando, FL, USA, October 30, 1999
Proceedings of the 7th ACM International Conference on Multimedia '99, Orlando, FL, USA, October 30, 1999
1996
Proceedings of the Forth ACM International Conference on Multimedia '96, 1996
1995
IEEE J. Sel. Areas Commun., 1995
1994
Silence Is Golden? - The Effects of Selence Deletion on the CPU Load of an Audio Conference.
Proceedings of the International Conference on Multimedia Computing and Systems, 1994
Proceedings of the Applications of Databases, First International Conference, 1994
1993
IEEE Trans. Knowl. Data Eng., 1993