Mark C. Lewis

According to our database1, Mark C. Lewis authored at least 14 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
N-Body Performance With a kD-Tree: Comparing Rust to Other Languages.
Proceedings of the International Conference on Computational Science and Computational Intelligence, 2022

2020
Teaching Modern Multithreading in CS2 with Actors.
Proceedings of the 2020 IEEE International Parallel and Distributed Processing Symposium Workshops, 2020

2019
Big Data Analytics with Spark.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

2018
Including Coding Questions in Video Quizzes for a Flipped CS1.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2016
Uncommon Teaching Languages.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2015
The Effectiveness of Video Quizzes in a Flipped Class.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

2014
Scala for introductory CS and parallelism(abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

2013
Using Scala strategically across the undergraduate curriculum (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2012
Virtual Machine and Bytecode for Optimization on Heterogeneous Systems.
Proceedings of the Ninth International Conference on Information Technology: New Generations, 2012

2007
A Preliminary Research on Modeling Cognitive Agents for Social Environments in Multi-Agent Systems.
Proceedings of the Emergent Agents and Socialities: Social and Organizational Aspects of Intelligence, 2007

2006
Graphical game development in CS2: a flexible infrastructure for a semester long project.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

2003
Analysis of a Distributed Methodology for Hard Sphere Collisional Simulations.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

A New Methodology for Granular Flow Simulations of Planetary Rings - Collision Handling.
Proceedings of the IASTED International Conference on Modelling and Simulation (MS 2003), 2003

2002
A Distributed Methodology for Hard Sphere Collisional Simulations.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2002


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