Mark Billinghurst
Orcid: 0000-0003-4172-6759Affiliations:
- University of South Australia, Adelaide, Australia
- University of Auckland, Auckland Bioengineering Institute, New Zealand
- University of Canterbury, HIT Lab NZ, New Zealand (former)
- Washington University, Seattle, WA, USA (former)
According to our database1,
Mark Billinghurst
authored at least 604 papers
between 1995 and 2024.
Collaborative distances:
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Bibliography
2024
Stylus and Gesture Asymmetric Interaction for Fast and Precise Sketching in Virtual Reality.
Int. J. Hum. Comput. Interact., December, 2024
Usability of visualizing position and orientation deviations for manual precise manipulation of objects in augmented reality.
Virtual Real., September, 2024
Parallel or Cross? Effects of Two Collaborative Modes on Augmented Reality Co-located Operations.
Int. J. Hum. Comput. Interact., August, 2024
IEEE Trans. Vis. Comput. Graph., May, 2024
IEEE Trans. Vis. Comput. Graph., May, 2024
Design and Evaluation of Bare-Hand Interaction for Precise Manipulation of Distant Objects in AR.
Int. J. Hum. Comput. Interact., May, 2024
Usability of Cross-Device Interaction Interfaces for Augmented Reality in Physical Tasks.
Int. J. Hum. Comput. Interact., May, 2024
ACM Trans. Comput. Hum. Interact., April, 2024
EEG, Pupil Dilations, and Other Physiological Measures of Working Memory Load in the Sternberg Task.
Multimodal Technol. Interact., 2024
Efficient VR-AR communication method using virtual replicas in XR remote collaboration.
Int. J. Hum. Comput. Stud., 2024
Comparison of visual and multisensory augmented reality for precise manual manipulation tasks.
Displays, 2024
Using Virtual Reality as a Simulation Tool for Augmented Reality Virtual Windows: Effects on Cognitive Workload and Task Performance.
CoRR, 2024
Integrating Physiological Data with Large Language Models for Empathic Human-AI Interaction.
CoRR, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
The Impact of Virtual Agent Locomotion and Postures on Social Perception and Brain Activity in MR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Re-Touch: A VR Experience for Enhancing Autobiographical Memory Recall Through Haptic and Affective Feedback.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Perceived Empathy in Mixed Reality: Assessing the Impact of Empathic Agents' Awareness of User Physiological States.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the 3rd Empathy-Centric Design Workshop: Scrutinizing Empathy Beyond the Individual, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring Effective Real-Time Ergonomic Guidance Methods for Immersive Virtual Reality Workspace.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
Proceedings of the Augmented Humans International Conference 2024, 2024
2023
Virtual Real., December, 2023
Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues.
IEEE Trans. Vis. Comput. Graph., November, 2023
ARCoA: Using the AR-Assisted Cooperative Assembly System to Visualize Key Information about the Occluded Partner.
Int. J. Hum. Comput. Interact., November, 2023
Evaluating visual encoding quality of a mixed reality user interface for human-machine co-assembly in complex operational terrain.
Adv. Eng. Informatics, October, 2023
Virtual Real., September, 2023
Sci. Robotics, July, 2023
A hybrid 2D-3D tangible interface combining a smartphone and controller for virtual reality.
Virtual Real., June, 2023
BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task.
Virtual Real., June, 2023
Virtual Real., June, 2023
Online Platforms for Remote Immersive Virtual Reality Testing: An Emerging Tool for Experimental Behavioral Research.
Multimodal Technol. Interact., March, 2023
Corrigendum: The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality.
Frontiers Virtual Real., March, 2023
IEEE Trans. Vis. Comput. Graph., 2023
Robotics Comput. Integr. Manuf., 2023
HapticProxy: Providing Positional Vibrotactile Feedback on a Physical Proxy for Virtual-Real Interaction in Augmented Reality.
Int. J. Hum. Comput. Interact., 2023
Dagstuhl Reports, 2023
Synthesizing Affective Neurophysiological Signals Using Generative Models: A Review Paper.
CoRR, 2023
IEEE Computer Graphics and Applications, 2023
Estimating mechanical properties of soft objects using surface measurements from AR headsets.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Exploring Real-time Precision Feedback for AR-assisted Manual Adjustment in Mechanical Assembly.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023
Proceedings of the SIGGRAPH Asia 2023 XR, 2023
Proceedings of the SIGGRAPH Asia 2023 XR, 2023
Proceedings of the SIGGRAPH Asia 2023 XR, 2023
A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023
Proceedings of the Advances in Visual Informatics, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset.
Virtual Real., 2022
A comprehensive review of augmented reality-based instruction in manual assembly, training and repair.
Robotics Comput. Integr. Manuf., 2022
Proc. ACM Hum. Comput. Interact., 2022
J. Open Source Softw., 2022
J. Multimodal User Interfaces, 2022
Total VREcall: Using Biosignals to Recognize Emotional Autobiographical Memory in Virtual Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals.
Int. J. Hum. Comput. Stud., 2022
The impact of virtual agents' multimodal communication on brain activity and cognitive load in Virtual Reality.
Frontiers Virtual Real., 2022
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice.
Frontiers Virtual Real., 2022
Comput. Graph., 2022
PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Designing, Prototyping and Testing of $360^{\circ}$ Spatial Audio Conferencing for Virtual Tours.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
An Exploration of Eye Gaze in Women During Reciprocal Self-Disclosure: Implications for Digital Human Design.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022
A Natural Interaction Paradigm to Facilitate Cardiac Anatomy Education using Augmented Reality and a Surgical Metaphor.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Aerial firefighter radio communication performance in a virtual training system: radio communication disruptions simulated in VR for Air Attack Supervision.
Vis. Comput., 2021
Robotics Comput. Integr. Manuf., 2021
3DGAM: using 3D gesture and CAD models for training on mixed reality remote collaboration.
Multim. Tools Appl., 2021
Multim. Tools Appl., 2021
Spatial Perception Enhancement in Assembly Training Using Augmented Volumetric Playback.
Frontiers Virtual Real., 2021
Eye See What You See: Exploring How Bi-Directional Augmented Reality Gaze Visualisation Influences Co-Located Symmetric Collaboration.
Frontiers Virtual Real., 2021
IEEE Computer Graphics and Applications, 2021
IEEE Computer Graphics and Applications, 2021
A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning.
Comput. Graph., 2021
Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA).
Comput. Graph., 2021
Comput. Graph., 2021
The role of user-centered AR instruction in improving novice spatial cognition in a high-precision procedural task.
Adv. Eng. Informatics, 2021
Using the Visuo-Haptic Illusion to Perceive and Manipulate Different Virtual Objects in Augmented Reality.
IEEE Access, 2021
Proceedings of the ISS '21: Interactive Surfaces and Spaces, Łódź, Poland, November 14, 2021
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021
Proceedings of the SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Towards Understanding Physiological Responses to Emotional Autobiographical Memory Recall in Mobile VR Scenarios.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021
Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Eye-gaze, inter-brain synchrony, and collaborative VR in conjunction with online counselling: A pilot study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Leveraging Enhanced Virtual Reality Methods and Environments for Efficient, Intuitive, and Immersive Teleoperation of Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2021
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021
XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Creative Immersive AI: Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the Cooperative Design, Visualization, and Engineering, 2021
2020
ACM Trans. Interact. Intell. Syst., 2020
The effects of spatial auditory and visual cues on mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020
Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration.
J. Multimodal User Interfaces, 2020
J. Multimodal User Interfaces, 2020
J. Multimodal User Interfaces, 2020
Using a Head Pointer or Eye Gaze: The Effect of Gaze on Spatial AR Remote Collaboration for Physical Tasks.
Interact. Comput., 2020
Using augmented reality with speech input for non-native children's language learning.
Int. J. Hum. Comput. Stud., 2020
Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction.
Int. J. Hum. Comput. Interact., 2020
Multimodal Emotion Recognition With Transformer-Based Self Supervised Feature Fusion.
IEEE Access, 2020
Combining Photoplethysmography and Ballistocardiography to Address Voluntary Head Movements in Heart Rate Monitoring.
IEEE Access, 2020
Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration.
IEEE Access, 2020
Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the 24th International Conference on Information Visualisation, 2020
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2020
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 21st Annual Conference of the International Speech Communication Association, 2020
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
J. Vis. Commun. Image Represent., 2019
Int. J. Hum. Comput. Stud., 2019
Frontiers Robotics AI, 2019
Applying the technology acceptance model to understand maths teachers' perceptions towards an augmented reality tutoring system.
Educ. Inf. Technol., 2019
A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019
360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System.
Proceedings of the 23rd International Conference in Information Visualization, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Wearable RemoteFusion: A Mixed Reality Remote Collaboration System with Local Eye Gaze and Remote Hand Gesture Sharing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Less is More: Using Spatialized Auditory and Visual Cues for Target Acquisition in a Real-World Search Task.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Inter-Brain Connectivity: Comparisons between Real and Virtual Environments using Hyperscanning.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2018
Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface.
IEEE Trans. Vis. Comput. Graph., 2018
Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008-2017).
IEEE Trans. Vis. Comput. Graph., 2018
Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration.
KSII Trans. Internet Inf. Syst., 2018
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014.
Frontiers Robotics AI, 2018
The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration.
Comput. Support. Cooperative Work., 2018
Comput. Graph., 2018
Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit.
IEEE Access, 2018
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the IEEE International Conference on Teaching, 2018
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018
Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
User virtual costume visualisation in an augmented virtuality immersive cinematic environment.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
The Effect of AR Based Emotional Interaction Among Personified Physical Objects in Manual Operation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018
Designing an Augmented Reality Multimodal Interface for 6DOF Manipulation Techniques - Multimodal Fusion Using Gesture and Speech Input for AR.
Proceedings of the Intelligent Systems and Applications, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Technology, Mind, and Society Conference, 2018
2017
Factors Influencing the Acceptance of Augmented Reality in Education: A Review of the Literature.
J. Comput. Sci., 2017
Preface to the focus section on 'Transforming Books and the Reading Experience through Interactive Technologies' - guest editorial.
IxD&A, 2017
Enhancing player engagement through game balancing in digitally augmented physical games.
Int. J. Hum. Comput. Stud., 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
CoVAR: a collaborative virtual and augmented reality system for remote collaboration.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Design of a wearable system for 3D data acquisition and reconstruction for tree climbers.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017
CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Collaborative View Configurations for Multi-user Interaction with a Wall-size Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the Designing the Digital Transformation - 12th International Conference, 2017
Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Intelligent Augmented Reality Tutoring for Physical Tasks with Medical Professionals.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration.
IEEE Trans. Vis. Comput. Graph., 2016
Int. J. Comput. Assist. Radiol. Surg., 2016
Proceedings of the 22nd International Conference on Virtual System & Multimedia, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
Proceedings of the Collaboration Meets Interactive Spaces, 2016
2015
Comput. Support. Cooperative Work., 2015
Int. J. Artif. Intell. Educ., 2015
Proceedings of the 8th International Symposium on Visual Information Communication and Interaction, 2015
Rapid Prototyping for Wearables: Concept Design and Development for head- and wrist-mounted Wearables (Smart Watches and Google Glass).
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015
Proceedings of the 8th International Conference on Human System Interaction, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the Handbook of Virtual Environments, 2014
IEEE Pervasive Comput., 2014
IEEE Computer Graphics and Applications, 2014
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Improving co-presence with augmented visual communication cues for sharing experience through video conference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014
Really, it's for your own good...making augmented reality navigation tools harder to use.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the Handbook of Human Computation, 2013
Virtual Real., 2013
IEEE Trans. Vis. Comput. Graph., 2013
ACM Trans. Appl. Percept., 2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Study of augmented gesture communication cues and view sharing in remote collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
If Reality Bites, Bite Back Virtually: Simulating Perfection in Augmented Reality Tracking.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
Designing a NUI Workstation for Courier Dispatcher Command and Control Task Management.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
An interactive 3D movement path manipulation method in an augmented reality environment.
Interact. Comput., 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Assistive techniques for precise touch interaction in handheld augmented reality environments.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
A desktop virtual reality application for chemical and process engineering education.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
The Effectiveness of Different Levels of Visual Vividness in Delivering Information to Mobile Phone Users.
Proceedings of the 2012 IEEE First International Conference on Mobile Services, 2012
Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces.
Proceedings of the Image and Vision Computing New Zealand, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012
Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012
2011
Virtual Real., 2011
IEEE Trans. Vis. Comput. Graph., 2011
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011
Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum.
Proceedings of the Handbook of Augmented Reality, 2011
Proceedings of the Handbook of Augmented Reality, 2011
2010
Trans. Edutainment, 2010
Pers. Ubiquitous Comput., 2010
Int. J. Intell. Syst. Technol. Appl., 2010
Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the Science & Technology Proceedings, 2009
Proceedings of the Virtual and Mixed Reality, 2009
Proceedings of the Human-Computer Interaction. Ambient, 2009
Proceedings of the DICTA 2009, 2009
Proceedings of the Auditory Display, 6th International Symposium, 2009
Proceedings of the Affective Computing and Intelligent Interaction, 2009
Proceedings of the Computer Vision, 2009
Proceedings of the Sixth International Conference on Computer Graphics, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Trans. Edutainment, 2008
IEEE Pervasive Comput., 2008
Int. J. Hum. Comput. Stud., 2008
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia, 2008
Proceedings of the 16th International Conference on Multimedia 2008, 2008
Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008
Proceedings of the 5th Australasian Conference on Interactive Entertainment, 2008
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008
Proceedings of the Computer-Mediated Social Networking, 2008
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008
Proceedings of the 9th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2008
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Tutorial 5: Handheld Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the 4th International Conference on Mobile Technology, 2007
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
Spatial Auditory Interfaces Compared to Visual Interfaces for Mobile Use in a Driving Task.
Proceedings of the ICEIS 2007, 2007
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007
Proceedings of the 8th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Emerging technologies of augmented reality - interfaces and design.
Idea Group Publishing, ISBN: 978-1-59904-066-0, 2007
2006
Carpeno: interfacing remote collaborative virtual environments with table-top interaction.
Virtual Real., 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006
Information visualization and interaction techniques for collaboration across multiple displays.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Commun. ACM, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005
Proceedings of the User Interfaces 2005, 2005
2004
Comput. Support. Cooperative Work., 2004
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
Developing AR Applications with ARToolKit.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004
Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004
2003
Int. J. Hum. Comput. Interact., 2003
IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing.
IEEE Distributed Syst. Online, 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
Proceedings of the 4th Annual Conference of the ACM Special Interest Group on Computer-Human Interaction, 2003
2002
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing.
Pers. Ubiquitous Comput., 2002
Presence Teleoperators Virtual Environ., 2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Touch space: an embodied computing mixed reality game space.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
3D live humans in mixed reality entertainment.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002
3D Live: Real Time Captured Content for Mixed Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the 2002 ACM on Computer supported cooperative work video program, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
2001
IEEE Computer Graphics and Applications, 2001
Proceedings of the Virtual Reality 2001 Conference, 2001
Tiles: A Mixed Reality Authoring Interface.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
ACM SIGCHI Bull., 2000
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000
Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing.
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000
1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
Wearable Location Mediated Telecommunications: A First Step Towards Contextual Communication.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999
Marker tracking and HMD calibration for a video-based augmented reality conferencing system.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999
1998
Shared space: An augmented reality approach for computer supported collaborative work.
Virtual Real., 1998
Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniques.
Comput. Graph. Forum, 1998
IEEE Computer Graphics and Applications, 1998
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
Proceedings of the Second International Symposium on Wearable Computers (ISWC 1998), 1998
1997
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
Proceedings of the First International Symposium on Wearable Computers (ISWC 1997), 1997
Shared Space: Collaborative Information Spaces.
Proceedings of the Design of Computing Systems: Cognitive Considerations, 1997
1996
Proceedings of the 1996 Virtual Reality Annual International Symposium, 1996
Proceedings of the 9th Annual ACM Symposium on User Interface Software and Technology, 1996
1995
Proceedings of the 1995 Virtual Reality Annual International Symposium, 1995