Marius Hoggenmüller

Orcid: 0000-0002-8893-5729

According to our database1, Marius Hoggenmüller authored at least 48 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Designing Interactions with Autonomous Physical Systems.
CoRR, 2024

Exploring the Impact of Interconnected External Interfaces in Autonomous Vehicleson Pedestrian Safety and Experience.
CoRR, 2024

Designing Human-Machine Interactions in the Automated City: Methodologies, Considerations, Principles.
CoRR, 2024

Immersive In-Situ Prototyping: Influence of Real-World Context on Evaluating Future Pedestrian Interfaces in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Exploring the Impact of Interconnected External Interfaces in Autonomous Vehicles on Pedestrian Safety and Experience.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Out of Place Robot in the Wild: Envisioning Urban Robot Contextual Adaptability Challenges Through a Design Probe.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

From Agent Autonomy to Casual Collaboration: A Design Investigation on Help-Seeking Urban Robots.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Exploring Holistic HMI Design for Automated Vehicles: Insights from a Participatory Workshop to Bridge In-Vehicle and External Communication.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Encouraging Bystander Assistance for Urban Robots: Introducing Playful Robot Help-Seeking as a Strategy.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces.
Multimodal Technol. Interact., February, 2023

My Eyes Speak: Improving Perceived Sociability of Autonomous Vehicles in Shared Spaces Through Emotional Robotic Eyes.
Proc. ACM Hum. Comput. Interact., 2023

Virtual Urban Field Studies: Evaluating Urban Interaction Design Using Context-Based Interface Prototypes.
Multimodal Technol. Interact., 2023

Robots in the Wild: Contextually-Adaptive Human-Robot Interactions in Urban Public Environments.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Exploring Participatory Design in Urban Community Gardens.
Proceedings of the 6th Media Architecture Biennale Conference, 2023

Your Way Or My Way: Improving Human-Robot Co-Navigation Through Robot Intent and Pedestrian Prediction Visualisations.
Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Creative AI for HRI Design Explorations.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Holistic HMI Design for Automated Vehicles: Bridging In-Vehicle and External Communication.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Self-moving robots and pulverised urban displays: status quo, taxonomy, and challenges in emerging pervasive display research.
Pers. Ubiquitous Comput., 2022

Take It to the Curb: Scalable Communication Between Autonomous Cars and Vulnerable Road Users Through Curbstone Displays.
Frontiers Comput. Sci., 2022

Designing Interactions With Shared AVs in Complex Urban Mobility Scenarios.
Frontiers Comput. Sci., 2022

2nd International Workshop on Designerly HRI Knowledge. Reflecting on HRI practices through Annotated Portfolios of Robotic Artefacts.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

2021
A Media Architecture Approach for Designing the Next Generation of Urban Interfaces.
IxD&A, 2021

Research through Design Approaches in Human-Robot Interaction.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Eliciting New Perspectives in RtD Studies through Annotated Portfolios: A Case Study of Robotic Artefacts.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Woodie. An Urban Robot for Embodied Hybrid Placemaking.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Emotional expressions of non-humanoid urban robots: the role of contextual aspects on interpretations.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

A Tangible Multi-Display Toolkit to Support the Collaborative Design Exploration of AV-Pedestrian Interfaces.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Augmenting Remote Interviews through Virtual Experience Prototypes.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Enhancing pedestrian safety through in-situ projections: a hyperreal design approach.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Self-moving robots and pulverized urban displays: newcomers in the pervasive display taxonomy.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Let's take a selfie: Design Considerations for Public Selfie Booths.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Designing for Projection-based Communication between Autonomous Vehicles and Pedestrians.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
The Digital Fringe and Social Participation through Interaction Design.
J. Community Informatics, 2018

Design Strategies for Overcoming Failures on Public Interactive Displays.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Designing Low-Res Lighting Displays as Ambient Gateways to Smart Devices.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

A Media Architecture Approach to Designing Shared Displays for Residential Internet-of-Things Devices.
Proceedings of the 4th Media Architecture Biennale Conference, 2018

Designing Mobile Low-Resolution Media Architecture: Challenges, Opportunities and Goals.
Proceedings of the 4th Media Architecture Biennale Conference, 2018

Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Sketching-in-Light: Enabling Hybrid Prototyping of Low-Resolution Lighting Displays.
Proceedings of the Tenth International Conference on Tangible, 2017

P+: a test fit platform for generative design of 3D media architecture.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Digital outreach: designing technologies for diversity, participation and social inclusion.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Designing Participation for the Digital Fringe: Workshop.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

2016
LightBricks: a physical prototyping toolkit for do-it-yourself media architecture.
Proceedings of the 3rd Media Architecture Biennale Conference, 2016

2015
Blinking Lights and Other Revelations: Experiences Designing Hybrid Media Façades.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

2014
Orkhēstra: on the design of interactive media architecture for public environments.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

LightSet: enabling urban prototyping of interactive media façades.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014


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