Marion Koelle

Orcid: 0000-0002-5931-3218

Affiliations:
  • OFFIS - Institute for Information Technology, Oldenburg, Germany
  • University of Duisburg-Essen, Essen, Germany
  • Saarland University, Saarbrücken, Germany
  • University of Oldenburg, Germany (PhD 2019)
  • University of Passau, Embedded Interactive Systems Lab, Germany


According to our database1, Marion Koelle authored at least 59 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Bibliography

2024
"If you don't feel guilty, you won't take responsibility" - Co-Speculating on Digital Technologies That Encourage Sustainable Consumption.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Stepping on the scale? Only in the morning, of course! - Exploring the Lived Experience of Consumer Self-Tracking Technology in the Context of Citizen Science.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Biomaterials for Prototyping in HCI.
Proceedings of the Mensch und Computer 2024, 2024

My Data, My Choice, My Insights: Women's Requirements when Collecting, Interpreting and Sharing their Personal Health Data.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer Interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Hand Spinning E-textile Yarns: Understanding the Craft Practices of Hand Spinners and Workshop Explorations with E-textile Fibers and Materials.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
SparseIMU: Computational Design of Sparse IMU Layouts for Sensing Fine-grained Finger Microgestures.
ACM Trans. Comput. Hum. Interact., 2023

Please, Go Ahead! Fostering Prosocial Driving with Sympathy-Eliciting Automated Vehicle External Displays.
Proc. ACM Hum. Comput. Interact., 2023

Biohybrid Devices: Prototyping Interactive Devices with Growable Materials.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Design and Fabrication of Body-Based Interfaces (Demo of Saarland HCI Lab).
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic Arm.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
ARm Haptics: 3D-Printed Wearable Haptics for Mobile Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

What Makes Wearable Technologies Socially Acceptable?
XRDS, 2022

Radiology report generation for proximal femur fractures using deep classification and language generation models.
Artif. Intell. Medicine, 2022

Prototyping Soft Devices with Interactive Bioplastics.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

From Perception to Action: A Review and Taxonomy on Electrical Muscle Stimulation in HCI.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Mask removal isn't always convenient in public! - The Impact of the Covid-19 Pandemic on Device Usage and User Authentication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Feather Hair: Interacting with Sensorized Hair in Public Settings.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Skill-Sleeves: Designing Electrode Garments for Wearability.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Interaction in the Public: Aesthetics, Social Acceptability, and Social Context.
Proceedings of the Mensch und Computer 2021, 2021

BodyStylus: Freehand On-Body Design and Fabrication of Epidermal Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Advantage and Misuse of Vision Augmentation - Exploring User Perceptions and Attitudes using a Zoom Prototype.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Designing Socially Acceptable Body-worn Cameras.
PhD thesis, 2020

Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Sketching On-Body Interactions using Piezo-Resistive Kinesiology Tape.
Proceedings of the Augmented Humans International Conference, 2020

2019
What is (un)acceptable?: thoughts on social acceptability in HCI research.
Interactions, 2019

Ubiquitous Intelligent Cameras - Between Legal Nightmare and Social Empowerment.
IEEE Multim., 2019

ChalkboARd: exploring augmented reality for public displays.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

PrivacEye: privacy-preserving head-mounted eye tracking using egocentric scene image and eye movement features.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

Evaluating a Wearable Camera's Social Acceptability In-the-Wild.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
PrivacEye: Privacy-Preserving First-Person Vision Using Image Features and Eye Movement Analysis.
CoRR, 2018

Beyond LED Status Lights - Design Requirements of Privacy Notices for Body-worn Cameras.
Proceedings of the Twelfth International Conference on Tangible, 2018

Your smart glasses' camera bothers me!: exploring opt-in and opt-out gestures for privacy mediation.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Towards Respectful Smart Glasses through Conversation Detection.
Proceedings of the Mensch und Computer 2018, 2018

(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Respektvolle tragbare Kameras?
Datenschutz und Datensicherheit, 2017

Nummernschilder für Drohnen.
Datenschutz und Datensicherheit, 2017

Grasping algorithms: exploring toys that teach computational thinking.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Are you hiding it?: usage habits of lifelogging camera wearers.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

All about Acceptability?: Identifying Factors for the Adoption of Data Glasses.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2015
Only play in your comfort zone: interaction methods for improving security awareness on mobile devices.
Pers. Ubiquitous Comput., 2015

The mind behind the glass: human factors in the design of collaborative AR environments.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Don't look at me that way!: Understanding User Attitudes Towards Data Glasses Usage.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Mobile AgeCI: Potential Challenges in the Development and Evaluation of Mobile Applications for Elderly People.
Proceedings of the Computer Aided Systems Theory - EUROCAST 2015, 2015

Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
The vehicle as pervasive display - Potentials and limitations.
Proceedings of the International Conference on Connected Vehicles and Expo, 2014

Gamified training for vehicular user interfaces - Effects on drivers' behavior.
Proceedings of the International Conference on Connected Vehicles and Expo, 2014

Experimental evaluation of user interfaces for visual indoor navigation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
SmartPiggy: a piggy bank that talks to your smartphone.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Visual authentication: a secure single step authentication for user authorization.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Putting books back on the shelf: situated interactions with digital book collections on smartphones.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Visualizations and Switching Mechanisms for Security Zones.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013


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