Mário Vairinhos

Orcid: 0000-0002-4483-8126

Affiliations:
  • University of Aveiro, Portugal


According to our database1, Mário Vairinhos authored at least 19 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Bibliography

2024
PhobeeVR - Design and Development of a Virtual Reality Serious Game for People with Phobias.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

2023
Towards participatory activities with augmented reality for cultural heritage: A literature review.
Comput. Educ. X Real., December, 2023

Ludic and Narrative Immersion in Virtual Reality Exposure Therapy to Animal Phobias: A Systematic Literature Review.
Virtual Worlds, 2023

Working on empathy with the use of extended reality scenarios: the Mr. UD project.
Int. J. Comput. Appl. Technol., 2023

Digital Storytelling by Women in Tech Communities.
Proceedings of the Interactive Storytelling, 2023

An Augmented Reality Application to Better Understand 3D Astronomy Concepts in the 7th Grade.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

2022
A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study.
Int. J. Hum. Comput. Interact., 2022

2021
VR 360º and its impact on the immersion of viewers of suspense AV content.
Multim. Tools Appl., 2021

Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame.
Proceedings of the Serious Games - Joint International Conference, 2021

Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

2020
Creative Process for Designing a Hybrid Game for Nutrition Education.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020

Towards a new hybrid game model: designing tangible experiences.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2019
How VR 360º Impacts the Immersion of the Viewer of Suspense AV Content.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

2018
Augmented Reality and nutrition field: A literature review study.
Proceedings of the CENTERIS 2018 - International Conference on ENTERprise Information Systems / ProjMAN 2018 - International Conference on Project MANagement / HCist 2018, 2018

2017
Proposal of a Tangible Interface to Enhance Seniors' TV Experience: UX Evaluation of SIX.
Proceedings of the Applications and Usability of Interactive Television, 2017

2016
Input system interface for image-guided surgery based on augmented reality.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016

Typographic Features on Distance Estimation with Head-Mounted Displays.
Proceedings of the 1st International Workshop on Multimedia Alternate Realities, 2016


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