Mario Montagud

Orcid: 0000-0002-2398-1505

Affiliations:
  • Centrum Wiskunde & Informatica (CWI)


According to our database1, Mario Montagud authored at least 70 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Content format and quality of experience in virtual reality.
Multim. Tools Appl., May, 2024

Toward Interactive and Distributed Hybrid Extended Reality Experiences.
Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

Volumetric Video Reconstruction and Communications: Toward a New Era of Interactive and Immersive Social Virtual Reality (VR) Experiences.
Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

Multiuser Virtual Experiences powered by Holoportation Technologies and Multimodal Human-Computer Interaction (HCI).
Proceedings of the 15th ACM Multimedia Systems Conference, 2024

Edge Rendering Architecture for multiuser XR Experiences and E2E Performance Assessment.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2024

Designing Digital Solutions in the Cultural Heritage and Tourism Industry for Advancing Visitors' Experiences: SMEs Needs, Preferences, and Expectations.
Proceedings of the Extended Reality - International Conference, 2024

2023
Open-VERSO: a vision of 5G experimentation infrastructures, hurdles and challenges.
CoRR, 2023

Towards Distributed and Interactive Multi-cam and Multi-device VR360 Video Experiences.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Enabling and Understanding Interactive Social VR360 Video Viewing.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Towards the Creation of Tools for Automatic Quality of Experience Evaluation with Focus on Interactive Virtual Environments.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Towards the Creation of Scalable Tools for automatic Quality of Experience Evaluation and a Multi-Purpose Dataset for Affective Computing.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Addressing Scalability for Real-time Multiuser Holo-portation: Introducing and Assessing a Multipoint Control Unit (MCU) for Volumetric Video.
Proceedings of the 31st ACM International Conference on Multimedia, 2023

The 5G-supported Unmanned Aerial Vehicles for Emergency Cases Response.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

Towards IoT Ambient Intelligence for Industry 4.0.
Proceedings of the 10th International Conference on Future Internet of Things and Cloud, 2023

6GENABLERS: A Holistic Approach to Establish Pervasive Trust in 6G Networks.
Proceedings of the 28th IEEE International Workshop on Computer Aided Modeling and Design of Communication Links and Networks , 2023

2022
Towards socialVR: evaluating a novel technology for watching videos together.
Virtual Real., 2022

Toward Hyper-Realistic and Interactive Social VR Experiences in Live TV Scenarios.
IEEE Trans. Broadcast., 2022

Social VR and multi-party holographic communications: Opportunities, Challenges and Impact in the Education and Training Sectors.
CoRR, 2022

Multi-party Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality.
CoRR, 2022

Multiparty Holomeetings: Toward a New Era of Low-Cost Volumetric Holographic Meetings in Virtual Reality.
IEEE Access, 2022

AI-assisted affective computing and spatial audio for interactive multimodal virtual environments: research proposal.
Proceedings of the MMSys '22: 13th ACM Multimedia Systems Conference, Athlone, Ireland, June 14, 2022

Design, development and evaluation of adaptative and interactive solutions for high-quality viewport-aware VR360 video processing and delivery: research proposal.
Proceedings of the MMSys '22: 13th ACM Multimedia Systems Conference, Athlone, Ireland, June 14, 2022

2021
Social viewing in cinematic virtual reality: a design space for social movie applications.
Virtual Real., 2021

Accessibility in 360° video players.
Multim. Tools Appl., 2021

Wersync: A web platform for synchronized social viewing enabling interaction and collaboration.
J. Netw. Comput. Appl., 2021

VR360 Subtitling: Requirements, Technology and User Experience.
IEEE Access, 2021

2020
Culture 4 all: accessibility-enabled cultural experiences through immersive VR360 content.
Pers. Ubiquitous Comput., 2020

Web-based platform for a customizable and synchronized presentation of subtitles in single- and multi-screen scenarios.
Multim. Tools Appl., 2020

Content Format and Quality of Experience in Virtual Reality.
CoRR, 2020

White Paper: Recommendations for immersive accessibility services.
CoRR, 2020

Accessibility in 360-degree video players.
CoRR, 2020

Towards an Immersive and Accessible Virtual Reconstruction of Theaters from the Early Modern: Bringing Back Cultural Heritage from the Past.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

PC-MCU: point cloud multipoint control unit for multi-user holoconferencing systems.
Proceedings of the 30th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2020

FALCON: joint fair airtime allocation and rate control for DASH video streaming in software defined wireless networks.
Proceedings of the 30th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2020

Open-source software tools for measuring resources consumption and DASH metrics.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020

2019
IDMS Solution for Hybrid Broadcast Broadband Delivery Within the Context of HbbTV Standard.
IEEE Trans. Broadcast., 2019

Theatrical virtual acoustic rendering with head movement interaction.
Artif. Intell. Eng. Des. Anal. Manuf., 2019

Making interaction with virtual reality accessible: rendering and guiding methods for subtitles.
Artif. Intell. Eng. Des. Anal. Manuf., 2019

Disruptive Approaches for Subtitling in Immersive Environments.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

2018
HbbTV-Compliant Platform for Hybrid Media Delivery and Synchronization on Single- and Multi-Device Scenarios.
IEEE Trans. Broadcast., 2018

Hybrid Broadcast/Broadband TV Services and Media Synchronization: Demands, Preferences and Expectations of Spanish Consumers.
IEEE Trans. Broadcast., 2018

ImAc: Enabling Immersive, Accessible and Personalized Media Experiences.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

TiCMP: A lightweight and efficient Tiled Cubemap projection strategy for Immersive Videos in Web-based players.
Proceedings of the 28th ACM SIGMM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2018

ImmersiaTV: enabling customizable and immersive multi-screen TV experiences.
Proceedings of the 9th ACM Multimedia Systems Conference, 2018

Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities.
Proceedings of the Interactive Storytelling, 2018

Introduction to Media Synchronization (MediaSync).
Proceedings of the MediaSync, Handbook on Multimedia Synchronization., 2018

2017
How to perform AMP? Cubic adjustments for improving the QoE.
Comput. Commun., 2017

Web-based Platform for Subtitles Customization and Synchronization in Multi-Screen Scenarios.
Proceedings of the Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Hilversum, Netherlands, June 14, 2017

2016
Reasoning about Body-Parts Relations for Sign Language Recognition.
CoRR, 2016

Understanding Timelines Within MPEG Standards.
IEEE Commun. Surv. Tutorials, 2016

End-to-end DASH platform including a network-based and client-based adaptive quality switching module.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

2015
Media Synchronization Workshop.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

2014
Inter-Destination Media Synchronization (IDMS) Using the RTP Control Protocol (RTCP).
RFC, June, 2014

Analysis, Deployment, and Evaluation of the Use of Network Simulation as a Learning Resource.
Rev. Iberoam. de Tecnol. del Aprendiz., 2014

Design, development and assessment of control schemes for IDMS in a standardized RTCP-based solution.
Comput. Networks, 2014

2013
Distributed Media Synchronisation for Shared Video Watching: Issues, Challenges and Examples.
Proceedings of the Social Media Retrieval, 2013

Early event-driven (EED) RTCP feedback for rapid IDMS.
Proceedings of the ACM Multimedia Conference, 2013

Design, development and evaluation of an adaptive and standardized RTP/RTCP-based IDMS solution.
Proceedings of the ACM Multimedia Conference, 2013

Design and Simulation of a Distributed Control Scheme for Inter-destination Media Synchronization.
Proceedings of the 27th IEEE International Conference on Advanced Information Networking and Applications, 2013

2012
Inter-destination multimedia synchronization: schemes, use cases and standardization.
Multim. Syst., 2012

Enhanced adaptive RTCP-based Inter-Destination Multimedia Synchronization approach for distributed applications.
Comput. Networks, 2012

The need for inter-destination synchronization for emerging social interactive multimedia applications.
IEEE Commun. Mag., 2012

2011
Implementation and Evaluation of an M/S Scheme for Inter-Destination Multimedia Synchronization (IDMS).
Netw. Protoc. Algorithms, 2011

A More Realistic RTP/RTCP-Based Simulation Platform for Video Streaming QoS Evaluation.
J. Mobile Multimedia, 2011

On the Use of Adaptive Media Playout for Inter-Destination Synchronization.
IEEE Commun. Lett., 2011

Master Selection Policies for Inter-destination Multimedia Synchronization in Distributed Applications.
Proceedings of the MASCOTS 2011, 2011

Smooth control of Adaptive Media Playout to acquire IDMS in cluster-based applications.
Proceedings of the IEEE 36th Conference on Local Computer Networks, 2011

2010
A new network simulator 2 (NS-2) module based on RTP/RTCP protocols to achieve multimedia group synchronization.
Proceedings of the 3rd International Conference on Simulation Tools and Techniques, 2010

Enhanced RTP-based tool-set for video streaming simulation using NS-2.
Proceedings of the MoMM'2010, 2010

2009
Multimedia group synchronization approach for one-way cluster-to-cluster applications.
Proceedings of the 34th Annual IEEE Conference on Local Computer Networks, 2009


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