Mario Botsch

Orcid: 0000-0001-9954-120X

Affiliations:
  • TU Dortmund, Department of Computer Science, Dortmund, Germany
  • ETH Zurich, Switzerland (former)


According to our database1, Mario Botsch authored at least 145 papers between 2000 and 2024.

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Timeline

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Bibliography

2024
From Avatars to Agents: Self-Related Cues Through Embodiment and Personalization Affect Body Perception in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024

Ray Tracing Harmonic Functions.
ACM Trans. Graph., July, 2024

TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model.
Comput. Graph. Forum, May, 2024

Polygon Laplacian Made Robust.
Comput. Graph. Forum, May, 2024

NePHIM: A Neural Physics-Based Head-Hand Interaction Model.
CoRR, 2024

Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality.
CoRR, 2024

AnaConDaR: Anatomically-Constrained Data-Adaptive Facial Retargeting.
Comput. Graph., 2024

SparseSoftDECA - Efficient high-resolution physics-based facial animation from sparse landmarks.
Comput. Graph., 2024

Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

GarmentCodeData: A Dataset of 3D Made-to-Measure Garments with Sewing Patterns.
Proceedings of the Computer Vision - ECCV 2024, 2024

From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
A Survey on Discrete Laplacians for General Polygonal Meshes.
Comput. Graph. Forum, May, 2023

Embodiment and Personalization for Self-Identification with Virtual Humans.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Towards Discovering Meaningful Historical Relationships in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Discrete Laplacians for General Polygonal and Polyhedral Meshes.
Proceedings of the SIGGRAPH Asia 2023 Courses, 2023

SoftDECA: Computationally Efficient Physics-Based Facial Animations.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

"If It's Not Me It Doesn't Make a Difference" - The Impact of Avatar Personalization on user Experience and Body Awareness in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Virtual Reality Based Access to Knowledge Graphs for History Research.
Proceedings of the Knowledge Graphs: Semantics, Machine Learning, and Languages, 2023

An Evaluation of Other-Avatar Facial Animation Methods for Social VR.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Variational quadratic shape functions for polygons and polyhedra.
ACM Trans. Graph., 2022

Does distance matter? Embodiment and perception of personalized avatars in relation to the self-observation distance in virtual reality.
Frontiers Virtual Real., 2022

Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality.
Frontiers Virtual Real., 2022

Neural Volumetric Blendshapes: Computationally Efficient Physics-Based Facial Blendshapes.
CoRR, 2022

Constructing L∞ Voronoi Diagrams in 2D and 3D.
Comput. Graph. Forum, 2022

Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Virtual Human Coherence and Plausibility - Towards a Validated Scale.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022


2021
Inside Humans: Creating a Simple Layered Anatomical Model from Human Surface Scans.
Frontiers Virtual Real., 2021

Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans.
Frontiers Virtual Real., 2021

The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Polygon Laplacian Made Simple.
Comput. Graph. Forum, 2020

Realistic Virtual Humans from Smartphone Videos.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

A Compact Patch-Based Representation for Technical Mesh Models.
Proceedings of the 25th International Symposium on Vision, Modeling and Visualization, 2020

Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

Poly-Spline Finite-Element Method.
ACM Trans. Graph., 2019

Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action.
Frontiers Robotics AI, 2019

Non-Negative Kernel Sparse Coding for the Classification of Motion Data.
CoRR, 2019

VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Fast Projective Skinning.
Proceedings of the Motion, Interaction and Games, 2019

ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline.
Proceedings of the Mensch und Computer 2019, 2019

2018
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
IEEE Trans. Vis. Comput. Graph., 2018

Projective Skinning.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Design and evaluation of reduced marker layouts for hand motion capture.
Comput. Animat. Virtual Worlds, 2018

A method for automatic forensic facial reconstruction based on dense statistics of soft tissue thickness.
CoRR, 2018

Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression.
Comput. Hum. Behav., 2018

Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes.
Comput. Graph., 2018

A Multilinear Model for Bidirectional Craniofacial Reconstruction.
Proceedings of the 8th Eurographics Workshop on Visual Computing for Biology and Medicine, 2018

Orthogonalization of linear representations for efficient evolutionary design optimization.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

2017
Facial retargeting with automatic range of motion alignment.
ACM Trans. Graph., 2017

Automatic Error Analysis of Human Motor Performance for Interactive Coaching in Virtual Reality.
CoRR, 2017

Foreword to Solid and Physical Modeling 2017.
Comput. Aided Des., 2017

The effect of avatar realism in immersive social virtual realities.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Fast generation of realistic virtual humans.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Effects of variability in synthetic training data on convolutional neural networks for 3D head reconstruction.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Accurate online alignment of human motor performances.
Proceedings of the Tenth International Conference on Motion in Games, 2017

The Intelligent Coaching Space: A Demonstration.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Get One or Create One: the Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability Ratings.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Multi-objective Representation Setups for Deformation-Based Design Optimization.
Proceedings of the Evolutionary Multi-Criterion Optimization, 2017

Preference-guided adaptation of deformation representations for evolutionary design optimization.
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017

2016
Constrained space deformation techniques for design optimization.
Comput. Aided Des., 2016

The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Non-negative Kernel Sparse Coding for the Analysis of Motion Data.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2016, 2016

Evolvability as a quality criterion for linear deformation representations in evolutionary optimization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces.
ACM Trans. Graph., 2015

Robust Articulated-ICP for Real-Time Hand Tracking.
Comput. Graph. Forum, 2015

Geometric modeling and processing 2015.
Comput. Aided Geom. Des., 2015

Realizing a low-latency virtual reality environment for motor learning.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Accurate Face Reconstruction through Anisotropic Fitting and Eye Correction.
Proceedings of the 20th International Symposium on Vision, Modeling, and Visualization, 2015

Reduced marker layouts for optical motion capture of hands.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

A Multimodal System for Real-Time Action Instruction in Motor Skill Learning.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Fully automatic optical motion tracking using an inverse kinematics approach.
Proceedings of the 15th IEEE-RAS International Conference on Humanoid Robots, 2015

Evolvability of representations in complex system engineering: A survey.
Proceedings of the IEEE Congress on Evolutionary Computation, 2015

2014
RBF morphing techniques for simulation-based design optimization.
Eng. Comput., 2014

Deformable registration using patch-wise shape matching.
Graph. Model., 2014

Online Adaptive PCA for Inverse Kinematics Hand Tracking.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

Membrane Mapping: Combining Mesoscopic and Molecular Cell Visualization.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2014

A Natural Movement Database for Management, Documentation, Visualization, Mining and Modeling of Locomotion Experiments.
Proceedings of the Biomimetic and Biohybrid Systems - Third International Conference, 2014

Real-time hand tracking using synergistic inverse kinematics.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

2013
ElastiFace: matching and blending textured faces.
Proceedings of the 11th International Symposium on Non-Photorealistic Animation and Rendering, 2013

OctaVis: A Virtual Reality System for Clinical Studies and Rehabilitation.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Adaptive Remeshing for Real-Time Mesh Deformation.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Evaluation of Surround-View and Self-Rotation in the OCTAVIS VR-System.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

2012
OCTAVIS: Optimization Techniques for Multi-GPU Multi-View Rendering.
J. Virtual Real. Broadcast., 2012

OCTAVIS: An Easy-to-Use VR-System for Clinical Studies.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

High Quality Mesh Morphing Using Triharmonic Radial Basis Functions.
Proceedings of the 21st International Meshing Roundtable, 2012

Real-time hand tracking with a color glove for the actuation of anthropomorphic robot hands.
Proceedings of the 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), Osaka, Japan, November 29, 2012

Developing design guidelines for characters from analyzing empirical studies on the uncanny valley.
Proceedings of the Facial Analysis and Animation 2012, 2012

2011
Example-Driven Deformations Based on Discrete Shells.
Comput. Graph. Forum, 2011

Pose Correction by Space-Time Integration.
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011

Design, Implementation, and Evaluation of the Surface_mesh Data Structure.
Proceedings of the 20th International Meshing Roundtable, 2011

2010
Unified simulation of elastic rods, shells, and solids.
ACM Trans. Graph., 2010

Optimizing Voronoi Diagrams for Polygonal Finite Element Computations.
Proceedings of the 19th International Meshing Roundtable, 2010

Polygon Mesh Processing.
A K Peters, ISBN: 978-1-56881-426-1, 2010

2009
Enrichment textures for detailed cutting of shells.
ACM Trans. Graph., 2009

Flexible simulation of deformable models using discontinuous Galerkin FEM.
Graph. Model., 2009

Interactive Shape Modeling and Deformation.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
On Linear Variational Surface Deformation Methods.
IEEE Trans. Vis. Comput. Graph., 2008

Polyhedral Finite Elements Using Harmonic Basis Functions.
Comput. Graph. Forum, 2008

Robust and Efficient Wave Simulations on Deforming Meshes.
Comput. Graph. Forum, 2008

Guest editorial: Special section on the Symposium on Point-Based Graphics 2007.
Comput. Graph., 2008

Pose-Space Animation and Transfer of Facial Details.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

Geometric Modeling Based on Polygonal Meshes.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

A Hardware Processing Unit for Point Sets.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008

2007
A hardware architecture for surface splatting.
ACM Trans. Graph., 2007

Multi-scale capture of facial geometry and motion.
ACM Trans. Graph., 2007

GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction.
J. Graph. Tools, 2007

A Finite Element Method on Convex Polyhedra.
Comput. Graph. Forum, 2007

Adaptive Space Deformations Based on Rigid Cells.
Comput. Graph. Forum, 2007

Special section on the joint Symposium on Point-based Graphics and Volume Graphics 2006.
Comput. Graph., 2007

Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Special issue on SPM 05.
Graph. Model., 2006

GPU-Based Ray-Casting of Quadratic Surfaces.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

PriMo: coupled prisms for intuitive surface modeling.
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006

Multiresolution GPU Mesh Painting.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Geometric Modeling Based on Triangle Meshes.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
High quality surface generation and efficient multiresolution editing based on triangle meshes.
PhD thesis, 2005

Real-Time Shape Editing using Radial Basis Functions.
Comput. Graph. Forum, 2005

High-Quality Surface Splatting on Today's GPUs.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005

Efficient Linear System Solvers for Mesh Processing.
Proceedings of the Mathematics of Surfaces XI, 2005

High quality surface generation and efficient multiresolution editing basedon triangle meshes.
Proceedings of the Ausgezeichnete Informatikdissertationen 2005, 2005

2004
An intuitive framework for real-time freeform modeling.
ACM Trans. Graph., 2004

A survey of point-based techniques in computer graphics.
Comput. Graph., 2004

Phong Splatting.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

A Remeshing Approach to Multiresolution Modeling.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

GPU-Based Tolerance Volumes for Mesh Processing.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Perspective Accurate Splatting.
Proceedings of the Graphics Interface 2004 Conference, 2004

2003
Multiresolution Surface Representation Based on Displacement Volumes.
Comput. Graph. Forum, 2003

Freeform Shape Representations for Efficient Geometry Processing.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

Feature sensitive mesh processing.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

High-Quality Point-Based Rendering on Modern GPUs.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

2002
Efficient High Quality Rendering of Point Sampled Geometry.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

2001
Resampling Feature Regions in Polygonal Meshes for Surface Anti-Aliasing.
Comput. Graph. Forum, 2001

A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes.
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001

Feature sensitive surface extraction from volume data.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
An interactive approach to point cloud triangulation.
Comput. Graph. Forum, 2000

Feature Sensitive Sampling for Interactive Remeshing.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000

Geometric Modeling Based on Polygonal Meshesv.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000


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