Mario Botsch
Orcid: 0000-0001-9954-120XAffiliations:
- TU Dortmund, Department of Computer Science, Dortmund, Germany
- ETH Zurich, Switzerland (former)
According to our database1,
Mario Botsch
authored at least 145 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
From Avatars to Agents: Self-Related Cues Through Embodiment and Personalization Affect Body Perception in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024
TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model.
Comput. Graph. Forum, May, 2024
Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality.
CoRR, 2024
Comput. Graph., 2024
SparseSoftDECA - Efficient high-resolution physics-based facial animation from sparse landmarks.
Comput. Graph., 2024
Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the Computer Vision - ECCV 2024, 2024
From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Comput. Graph. Forum, May, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the SIGGRAPH Asia 2023 Courses, 2023
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023
"If It's Not Me It Doesn't Make a Difference" - The Impact of Avatar Personalization on user Experience and Body Awareness in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the Knowledge Graphs: Semantics, Machine Learning, and Languages, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
ACM Trans. Graph., 2022
Does distance matter? Embodiment and perception of personalized avatars in relation to the self-observation distance in virtual reality.
Frontiers Virtual Real., 2022
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality.
Frontiers Virtual Real., 2022
Neural Volumetric Blendshapes: Computationally Efficient Physics-Based Facial Blendshapes.
CoRR, 2022
Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Frontiers Virtual Real., 2021
Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans.
Frontiers Virtual Real., 2021
The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 25th International Symposium on Vision, Modeling and Visualization, 2020
Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
2019
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019
Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action.
Frontiers Robotics AI, 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline.
Proceedings of the Mensch und Computer 2019, 2019
2018
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
IEEE Trans. Vis. Comput. Graph., 2018
Comput. Animat. Virtual Worlds, 2018
A method for automatic forensic facial reconstruction based on dense statistics of soft tissue thickness.
CoRR, 2018
Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depression.
Comput. Hum. Behav., 2018
Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes.
Comput. Graph., 2018
Proceedings of the 8th Eurographics Workshop on Visual Computing for Biology and Medicine, 2018
Orthogonalization of linear representations for efficient evolutionary design optimization.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
2017
Automatic Error Analysis of Human Motor Performance for Interactive Coaching in Virtual Reality.
CoRR, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Effects of variability in synthetic training data on convolutional neural networks for 3D head reconstruction.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017
Proceedings of the Tenth International Conference on Motion in Games, 2017
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Get One or Create One: the Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability Ratings.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Proceedings of the Evolutionary Multi-Criterion Optimization, 2017
Preference-guided adaptation of deformation representations for evolutionary design optimization.
Proceedings of the 2017 IEEE Congress on Evolutionary Computation, 2017
2016
Comput. Aided Des., 2016
The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2016, 2016
Evolvability as a quality criterion for linear deformation representations in evolutionary optimization.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016
Proceedings of the Fourth International Conference on 3D Vision, 2016
2015
To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces.
ACM Trans. Graph., 2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Proceedings of the 20th International Symposium on Vision, Modeling, and Visualization, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015
Proceedings of the 15th IEEE-RAS International Conference on Humanoid Robots, 2015
Proceedings of the IEEE Congress on Evolutionary Computation, 2015
2014
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2014
A Natural Movement Database for Management, Documentation, Visualization, Mining and Modeling of Locomotion Experiments.
Proceedings of the Biomimetic and Biohybrid Systems - Third International Conference, 2014
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014
2013
Proceedings of the 11th International Symposium on Non-Photorealistic Animation and Rendering, 2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013
2012
J. Virtual Real. Broadcast., 2012
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012
Proceedings of the 21st International Meshing Roundtable, 2012
Real-time hand tracking with a color glove for the actuation of anthropomorphic robot hands.
Proceedings of the 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), Osaka, Japan, November 29, 2012
Developing design guidelines for characters from analyzing empirical studies on the uncanny valley.
Proceedings of the Facial Analysis and Animation 2012, 2012
2011
Proceedings of the 16th International Workshop on Vision, Modeling, and Visualization, 2011
Proceedings of the 20th International Meshing Roundtable, 2011
2010
Proceedings of the 19th International Meshing Roundtable, 2010
2009
Graph. Model., 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
2008
IEEE Trans. Vis. Comput. Graph., 2008
Comput. Graph. Forum, 2008
Comput. Graph. Forum, 2008
Comput. Graph., 2008
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008
2007
J. Graph. Tools, 2007
Special section on the joint Symposium on Point-based Graphics and Volume Graphics 2006.
Comput. Graph., 2007
Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
2006
Proceedings of the 3rd Symposium on Point Based Graphics, 2006
Proceedings of the Fourth Eurographics Symposium on Geometry Processing, Cagliari, 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
2005
High quality surface generation and efficient multiresolution editing based on triangle meshes.
PhD thesis, 2005
Proceedings of the 2nd Symposium on Point Based Graphics, 2005
Proceedings of the Mathematics of Surfaces XI, 2005
High quality surface generation and efficient multiresolution editing basedon triangle meshes.
Proceedings of the Ausgezeichnete Informatikdissertationen 2005, 2005
2004
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004
Perspective Accurate Splatting.
Proceedings of the Graphics Interface 2004 Conference, 2004
2003
Comput. Graph. Forum, 2003
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003
Proceedings of the 19th Spring Conference on Computer Graphics, 2003
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003
2002
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002
2001
Comput. Graph. Forum, 2001
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001
2000
Feature Sensitive Sampling for Interactive Remeshing.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000