Marientina Gotsis

Orcid: 0000-0002-0753-5708

According to our database1, Marientina Gotsis authored at least 16 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Developing Brain-Computer Interfaces with Everyone.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

2022
Inclusive Character Creator: A Showcase of Inclusive Design Principles for 3D Character Creators.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2020
Healing Spaces: Feasibility of a Multisensory Experience for Older Adults with Advanced Dementia and their Caregivers.
CoRR, 2020

<i>Healing spaces</i>: feasibility of a multisensory experience for older adults with advanced dementia and their caregivers.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020

2018
Calling HCI professionals into health research: patient safety and health equity at stake.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

2016
Inner activity.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Adventurous Dreaming Highflying Dragon: A full body game for children with Attention Deficit Hyperactivity Disorder (ADHD).
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

2013
<i>Adventurous Dreaming Highflying Dragon</i>: a full body game for children with attention deficit hyperactivity disorder (ADHD).
Proceedings of the Wireless Health 2013, 2013

Skyfarer: a mixed reality shoulder exercise game.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

2012
Mixed reality game prototypes for upper body exercise and rehabilitation.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Using the Phantogram Technique for a Collaborative Stereoscopic Multitouch Tabletop Game.
Proceedings of the 10th International Conference on Creating, 2012

2010
SMART-games: a video game intervention for children with Autism Spectrum Disorders.
Proceedings of the Interaction Design and Children, 2010

2009
Games, Virtual Reality, and the Pursuit of Happiness.
IEEE Computer Graphics and Applications, 2009


  Loading...