Marientina Gotsis
Orcid: 0000-0002-0753-5708
According to our database1,
Marientina Gotsis
authored at least 16 papers
between 2009 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023
2022
Inclusive Character Creator: A Showcase of Inclusive Design Principles for 3D Character Creators.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
2020
Healing Spaces: Feasibility of a Multisensory Experience for Older Adults with Advanced Dementia and their Caregivers.
CoRR, 2020
<i>Healing spaces</i>: feasibility of a multisensory experience for older adults with advanced dementia and their caregivers.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020
2018
Calling HCI professionals into health research: patient safety and health equity at stake.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018
2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2014
Adventurous Dreaming Highflying Dragon: A full body game for children with Attention Deficit Hyperactivity Disorder (ADHD).
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
2013
<i>Adventurous Dreaming Highflying Dragon</i>: a full body game for children with attention deficit hyperactivity disorder (ADHD).
Proceedings of the Wireless Health 2013, 2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Using the Phantogram Technique for a Collaborative Stereoscopic Multitouch Tabletop Game.
Proceedings of the 10th International Conference on Creating, 2012
2010
Proceedings of the Interaction Design and Children, 2010
2009
IEEE Computer Graphics and Applications, 2009