Marie-Paule Cani

Orcid: 0000-0001-7752-9031

Affiliations:
  • Ecole Polytechnique, IPParis, France


According to our database1, Marie-Paule Cani authored at least 211 papers between 1991 and 2024.

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Bibliography

2024
TRAIL: Simulating the impact of human locomotion on natural landscapes.
Vis. Comput., July, 2024

With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture.
IEEE Trans. Vis. Comput. Graph., May, 2024

Volcanic Skies: coupling explosive eruptions with atmospheric simulation to create consistent skyscapes.
Comput. Graph. Forum, May, 2024

LEAD: Latent Realignment for Human Motion Diffusion.
CoRR, 2024

Analysis of Classifier-Free Guidance Weight Schedulers.
CoRR, 2024

DynBioSketch: A tool for sketching dynamic visual summaries in biology, and its application to infection phenomena.
Comput. Graph., 2024

Rethinking motion keyframe extraction: a greedy procedural approach using a neural control rig.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Driller: An Intuitive Interface for Designing Tangled and Nested Shapes.
Proceedings of the 45th Annual Conference of the European Association for Computer Graphics, 2024

2023
Forming Terrains by Glacial Erosion.
ACM Trans. Graph., August, 2023

Understanding reinforcement learned crowds.
Comput. Graph., February, 2023

UGAE: A Novel Approach to Non-exponential Discounting.
CoRR, 2023

Bio-Sketch: A New Medium for Interactive Storytelling Illustrated by the Phenomenon of Infection.
Proceedings of the VCBM 2023: Eurographics Workshop on Visual Computing for Biology and Medicine, 2023

Inferring the Routes of Prehistoric Humans.
Proceedings of the GCH 2023, 2023

PerfectDart: Automatic Dart Design for Garment Fitting.
Proceedings of the SIGGRAPH Asia 2023 Technical Communications, 2023

Reward Function Design for Crowd Simulation via Reinforcement Learning.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

Floor Plan Reconstruction from Sparse Views: Combining Graph Neural Network with Constrained Diffusion.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

PointCloudSlicer: Gesture-based Segmentation of Point Clouds.
Proceedings of the 44th Annual Conference of the European Association for Computer Graphics, 2023

2022
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments.
Comput. Graph. Forum, December, 2022

The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

See360: Novel Panoramic View Interpolation.
IEEE Trans. Image Process., 2022

Interactive simulation of plume and pyroclastic volcanic ejections.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Real-Time Locomotion on Soft Grounds With Dynamic Footprints.
Frontiers Virtual Real., 2022

Delaunay Painting: Perceptual Image Colouring from Raster Contours with Gaps.
Comput. Graph. Forum, 2022

A Survey on Reinforcement Learning Methods in Character Animation.
Comput. Graph. Forum, 2022

Structured Shape-Patterns from a Sketch: A Multi-Scale Approach.
Proceedings of the 48th Graphics Interface Conference, 2022

2021
Authoring consistent landscapes with flora and fauna.
ACM Trans. Graph., 2021

Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds.
CoRR, 2021

Velocity Skinning for Real-time Stylized Skeletal Animation.
Comput. Graph. Forum, 2021

Fashion Transfer: Dressing 3D Characters from Stylized Fashion Sketches.
Comput. Graph. Forum, 2021

Urban Brush: Intuitive and Controllable Urban Layout Editing.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Multiple Style Transfer Via Variational Autoencoder.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Interactive Meso-scale Simulation of Skyscapes.
Comput. Graph. Forum, 2020

Content-aware texture deformation with dynamic control.
Comput. Graph., 2020

Foreword to special section on motion, interactions and games.
Comput. Graph., 2020

Interactive Flat Coloring of Minimalist Neat Sketches.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020


Unsupervised Real Image Super-Resolution via Generative Variational AutoEncoder.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Designing chain reaction contraptions from causal graphs.
ACM Trans. Graph., 2019

Implicit untangling: a robust solution for modeling layered clothing.
ACM Trans. Graph., 2019

Image-based authoring of herd animations.
Comput. Animat. Virtual Worlds, 2019

A Review of Digital Terrain Modeling.
Comput. Graph. Forum, 2019

Accurate Synthesis of Multi-Class Disk Distributions.
Comput. Graph. Forum, 2019

Nested Explorative Maps: A new 3D canvas for conceptual design in architecture.
Comput. Graph., 2019

Automatic structuring of organic shapes from a single drawing.
Comput. Graph., 2019

Layered reconstruction of stippling art.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Dendry: a procedural model for dendritic patterns.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

Spatial Motion Doodles: Sketching Animation in VR Using Hand Gestures and Laban Motion Analysis.
Proceedings of the Motion, Interaction and Games, 2019

2018
Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology.
IEEE Trans. Vis. Comput. Graph., 2018

Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches.
Comput. Graph. Forum, 2018

Exploratory design of mechanical devices with motion constraints.
Comput. Graph., 2018

Progressive and Efficient Multi-Resolution Representations for Brain Tractograms.
Proceedings of the 8th Eurographics Workshop on Visual Computing for Biology and Medicine, 2018

Untangling Layered Garments: An Implicit Approach.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2018

Automatic generation of geological stories from a single sketch.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

Structuring and layering contour drawings of organic shapes.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

2017
Learning to group discrete graphical patterns.
ACM Trans. Graph., 2017

Authoring landscapes by combining ecosystem and terrain erosion simulation.
ACM Trans. Graph., 2017

Deformation Grammars: Hierarchical Constraint Preservation Under Deformation.
Comput. Graph. Forum, 2017

Adaptive Physically Based Models in Computer Graphics.
Comput. Graph. Forum, 2017

Bi-Layer textures: a Model for Synthesis and Deformation of Composite Textures.
Comput. Graph. Forum, 2017

EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems.
Comput. Graph. Forum, 2017

Patterns from photograph: Reverse-engineering developable products.
Comput. Graph., 2017

Figurines, a multimodal framework for tangible storytelling.
Proceedings of the 6th International Workshop on Child Computer Interaction, 2017

Making Movies from Make-Believe Games.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

A system for creating virtual reality content from make-believe games.
Proceedings of the 2017 IEEE Virtual Reality, 2017

SPIROU: constrained exploration for mechanical motion design.
Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 2017

Towards Developable Products from a Sketch.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Programmable Animation Texturing using Motion Stamps.
Comput. Graph. Forum, 2016

Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion.
Comput. Graph. Forum, 2016

From drawing to animation-ready vector graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Sketch-based modeling.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016

Real-time sound synthesis for paper material based on geometric analysis.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Space-time sculpting of liquid animation.
Proceedings of the 9th International Conference on Motion in Games, 2016

Sketch-based Modeling.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Nonsmooth Developable Geometry for Interactively Animating Paper Crumpling.
ACM Trans. Graph., 2015

Sketching Folds: Developable Surfaces from Non-Planar Silhouettes.
ACM Trans. Graph., 2015

Space-time sketching of character animation.
ACM Trans. Graph., 2015

WorldBrush: interactive example-based synthesis of procedural virtual worlds.
ACM Trans. Graph., 2015

Replaceable Substructures for Efficient Part-Based Modeling.
Comput. Graph. Forum, 2015

Interactive Procedural Modelling of Coherent Waterfall Scenes.
Comput. Graph. Forum, 2015

N-ary implicit blends with topology control.
Comput. Graph., 2015

Real-time continuous self-replicating details for shape deformation.
Comput. Graph., 2015

Modeling 3D animals from a side-view sketch.
Comput. Graph., 2015

Adding dynamics to sketch-based character animations.
Proceedings of the 12th International Symposium on Sketch-Based Interfaces and Modeling, 2015

Interactive detailed cutting of thin sheets.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Interactive procedural simulation of paper tearing with sound.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Crowd art: density and flow based crowd motion design.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Generation of Folded Terrains from Simple Vector Maps.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Robust iso-surface tracking for interactive character skinning.
ACM Trans. Graph., 2014

Crowd sculpting: A space-time sculpting method for populating virtual environments.
Comput. Graph. Forum, 2014

Feature-based terrain editing from complex sketches.
Comput. Graph., 2014

Hierarchical motion brushes for animation instancing.
Proceedings of the 12th International Symposium on Non-Photorealistic Animation and Rendering, 2014

First person sketch-based terrain editing.
Proceedings of the Graphics Interface 2014, 2014

Towards Expressive 3D Modeling: new challenges for geometric computing.
Proceedings of the 30th Annual Symposium on Computational Geometry, 2014

2013
Implicit skinning: real-time skin deformation with contact modeling.
ACM Trans. Graph., 2013

The line of action: an intuitive interface for expressive character posing.
ACM Trans. Graph., 2013

A gradient-based implicit blend.
ACM Trans. Graph., 2013

Anatomy transfer.
ACM Trans. Graph., 2013

SCALe-invariant Integral Surfaces.
Comput. Graph. Forum, 2013

Mutable elastic models for sculpting structured shapes.
Comput. Graph. Forum, 2013

Sculpting multi-dimensional nested structures.
Comput. Graph., 2013

Exploring the Use of Adaptively Restrained Particles for Graphics Simulations.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

Interactive Techniques for Populating Large Virtual Cities.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2013

Steering Behaviors for Autonomous Cameras.
Proceedings of the Motion in Games, 2013

Understanding Hand Degrees of Freedom and Natural Gestures for 3D Interaction on Tabletop.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Simulation of past life: Controlling agent behaviors from the interactions between ethnic groups.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Procedural generation of villages on arbitrary terrains.
Vis. Comput., 2012

Design preserving garment transfer.
ACM Trans. Graph., 2012

Convolution surfaces based on polygonal curve skeletons.
J. Symb. Comput., 2012

Geometric Details on Skeleton-based Implicit Surfaces.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Eurographics Outstanding Technical Contribution Award.
Comput. Graph. Forum, 2011

Warp-based helical implicit primitives.
Comput. Graph., 2011

Freestyle: Sculpting meshes with self-adaptive topology.
Comput. Graph., 2011

Real-Time Terrain Modeling Using CPU-GPU Coupled Computation.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

Gesture-based design of 2D contours: an alternative tosketching?.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

Folded Paper Geometry from 2D Pattern and 3D Contour.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

Dressing and Hair-Styling Virtual Characters from a Sketch.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

2010
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles.
ACM Trans. Graph., 2010

Implicit Blending Revisited.
Comput. Graph. Forum, 2010

Sketch-Based Modeling of Vascular Systems: a First Step Towards Interactive Teaching of Anatomy.
Proceedings of the 7th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2010

Active Geometry for Game Characters.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
SCA 2006 Symposium.
Graph. Model., 2009

Structure from silhouettes: a new paradigm for fast sketch-based design of trees.
Comput. Graph. Forum, 2009

Animating Quadrupeds: Methods and Applications.
Comput. Graph. Forum, 2009

Modal Locomotion: Animating Virtual Characters with Natural Vibrations.
Comput. Graph. Forum, 2009

Editorial.
Comput. Graph., 2009

Exact volume preserving skinning with shape control.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2008
Interactive Shape Design
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79534-3, 2008

Local Volume Preservation for Skinned Characters.
Comput. Graph. Forum, 2008

HandNavigator: hands-on interaction for desktop virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Hands on virtual clay.
Proceedings of the 2008 International Conference on Shape Modeling and Applications (SMI 2008), 2008

Realistic hair simulation: animation and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Rapid Sketch Modeling of Clouds.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Matisse: Painting 2D regions for Modeling Free-Form Shapes.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Quadruped Animation.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
A Survey on Hair Modeling: Styling, Simulation, and Rendering.
IEEE Trans. Vis. Comput. Graph., 2007

Modélisation de coiffures naturelles à partir des propriétés physiques du cheveu.
Tech. Sci. Informatiques, 2007

A Sketch-Based Interface for Clothing Virtual Characters.
IEEE Computer Graphics and Applications, 2007

Color Plates.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

Realistic Hair from a Sketch.
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007

Sketching garments for virtual characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Modal locomotion: controlling passive elastic dynamics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Strands and hair: modeling, animation, and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Shape modeling by sketching using convolution surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Developable surfaces from arbitrary sketched boundaries.
Proceedings of the Fifth Eurographics Symposium on Geometry Processing, Barcelona, 2007

2006
Ajout de détails dynamiques à une animation temps-réel de personnage.
Tech. Sci. Informatiques, 2006

Super-helices for predicting the dynamics of natural hair.
ACM Trans. Graph., 2006

Animal gaits from video: Comparative studies.
Graph. Model., 2006

Sweepers: Swept deformation defined by gesture.
Graph. Model., 2006

Swirling-sweepers: Constant-volume modeling.
Graph. Model., 2006

A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies
CoRR, 2006

Virtual Garments: A Fully Geometric Approach for Clothing Design.
Comput. Graph. Forum, 2006

Towards virtual clay.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Collision Handling and its Applications.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
A layered model of a virtual human intestine for surgery simulation.
Medical Image Anal., 2005

Collision Detection for Deformable Objects.
Comput. Graph. Forum, 2005

Dynamic skinning: adding real-time dynamic effects to an existing character animation.
Proceedings of the Spring Conference on Computer Graphics, 2005

Morphable model of quadrupeds skeletons for animating 3D animals.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

A practical self-shadowing algorithm for interactive hair animation.
Proceedings of the Graphics Interface 2005 Conference, 2005

Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

Interactive Shape Modeling.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization.
IEEE Trans. Vis. Comput. Graph., 2004

Interactive global and local deformations for virtual clay.
Graph. Model., 2004

Sweepers: Swept User-Defined Tools for Modeling by Deformation.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Animal gaits from video.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Relief: A Modeling by Drawing Tool.
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004

Virtual Clay for Direct Hand Manipulation.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

Real-Time Dynamic Wrinkles.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Implicit modeling using subdivision curves.
Vis. Comput., 2003

Adaptive Wisp Tree: a multiresolution control structure for simulating dynamic clustering in hair motion.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Real-Time Simulation of Self-collisions for Virtual Intestinal Surgery.
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003

A Procedural Approach to Animate Interactive Natural Sceneries.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Hierarchical pattern mapping.
ACM Trans. Graph., 2002

Capturing the Complexity of Hair Motion.
Graph. Model., 2002

Implicit Modelling with Skeleton Curves: Controlled Blending in Contact Situation.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Interactive sculpting with implicit surfaces.
Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications, 2002

Adaptive implicit modeling using subdivision curves and surfaces as skeletons.
Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications, 2002

Interactive animation of ocean waves.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

2001
Resolution Adaptive Volume Sculpting.
Graph. Model., 2001

Drawing for Illustration and Annotation in 3D.
Comput. Graph. Forum, 2001

Subdivision-Curve Primitives: A New Solution for Interactive Implicit Modeling.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Dynamic real-time deformations using space & time adaptive sampling.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Animating prairies in real-time.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
Practical volumetric sculpting.
Vis. Comput., 2000

Controlling Anisotropy in Mass-Spring Systems.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000

Adaptive Simulation of Soft Bodies in Real-Time.
Proceedings of the Computer Animation 2000, 2000

1999
Computer animation of human walking: a survey.
Comput. Animat. Virtual Worlds, 1999

Pattern-Based Texturing Revisited.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Animating Lava Flows.
Proceedings of the Graphics Interface 1999 Conference, 1999

Virtual Sculpture.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

Interactive multiresolution animation of deformable models.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

Real-Time Collision Detection for Virtual Surgery.
Proceedings of the Computer Animation 1999, 1999

1998
Layered Deformable Models with Implicit Surfaces.
Proceedings of the Graphics Interface 1998 Conference, 1998

Active Implicit Surface for Animation.
Proceedings of the Graphics Interface 1998 Conference, 1998

Simulating Landslides for Natural Disaster Prevention.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998

1997
Animation of Deformable Models Using Implicit Surfaces.
IEEE Trans. Vis. Comput. Graph., 1997

Skeletal Reconstruction of Branching Shapes.
Comput. Graph. Forum, 1997

Dynamic analysis of human walking.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997

1996
Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization.
Comput. Graph. Forum, 1996

Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation.
Comput. Graph. Forum, 1996

3D Models Of The Lips For Realistic Speech Animation.
Proceedings of the Computer Animation 1996, 1996

1995
Combining physically-based simulation of colliding objects with trajectory control.
Comput. Animat. Virtual Worlds, 1995

Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces.
Comput. Graph. Forum, 1995

Animating soft substances with implicit surfaces.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Modèles déformables pour l'animation : modélisation, animation et contrôle.
, 1995

Implicit Surfaces for Semi-automatic Medical Organ Reconstruction.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
Displacement constraints for interactive modeling and animation of articulated structures.
Vis. Comput., 1994

1993
An implicit formulation for precise contact modeling between flexible solids.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1991
A modelling system for complex deformable bodies suited to animation and collision processing.
Comput. Animat. Virtual Worlds, 1991


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