Marianthi Grizioti

Orcid: 0000-0001-9670-0359

According to our database1, Marianthi Grizioti authored at least 15 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Enhancing Computational Thinking with 3D printing: Imagining, designing, and printing 3D objects to solve real-world problems.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
Is Digital Game-Based Learning Possible in Mathematics Classrooms?: A Study of Teachers' Beliefs.
Int. J. Game Based Learn., May, 2023

Combining Design Thinking with Emerging Technologies in K-12 Education.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 2023

2021
Code the mime: A 3D programmable charades game for computational thinking in MaLT2.
Br. J. Educ. Technol., 2021

Covid-19 Survivor: Design and Evaluation of a Game to Improve Students' Experience During Social Isolation.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems: Children as players, modders and creators of simulation games.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Computer-Based Learning, Computational Thinking, and Constructionist Approaches.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Computer-Based Learning, Computational Thinking, and Constructionist Approaches.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

Modifying games with ChoiCo: Integrated affordances and engineered bugs for computational thinking.
Br. J. Educ. Technol., 2020

2018
Programming Approaches to Computational Thinking: Integrating Turtle Geometry, Dynamic Manipulation and 3D Space.
Informatics Educ., 2018

Studying real-world societal problems in a STEM context through robotics.
CoRR, 2018

Game modding for computational thinking: an integrated design approach.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Educational Robotics for Communication, Collaboration and Digital Fluency.
Proceedings of the Robotics in Education, 2017

RobIn: A Half-baked Robot for Electronics in a STEM Context.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Learning Programming with Educational Robotics: Towards an Integrated Approach.
Proceedings of the Educational Robotics in the Makers Era, 2016


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