Marianthi Grizioti
Orcid: 0000-0001-9670-0359
According to our database1,
Marianthi Grizioti
authored at least 16 papers
between 2016 and 2024.
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Bibliography
2024
Integrating Computational Thinking and Data Science: The Case of Modding Classification Games.
Informatics Educ., 2024
Enhancing Computational Thinking with 3D printing: Imagining, designing, and printing 3D objects to solve real-world problems.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Is Digital Game-Based Learning Possible in Mathematics Classrooms?: A Study of Teachers' Beliefs.
Int. J. Game Based Learn., May, 2023
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 2023
2021
Br. J. Educ. Technol., 2021
Covid-19 Survivor: Design and Evaluation of a Game to Improve Students' Experience During Social Isolation.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems: Children as players, modders and creators of simulation games.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
Modifying games with ChoiCo: Integrated affordances and engineered bugs for computational thinking.
Br. J. Educ. Technol., 2020
2018
Programming Approaches to Computational Thinking: Integrating Turtle Geometry, Dynamic Manipulation and 3D Space.
Informatics Educ., 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Proceedings of the Robotics in Education, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Proceedings of the Educational Robotics in the Makers Era, 2016