Mariano Alcañiz Raya

Orcid: 0000-0001-9207-0636

According to our database1, Mariano Alcañiz Raya authored at least 206 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Virtual Experience Toolkit: An End-to-End Automated 3D Scene Virtualization Framework Implementing Computer Vision Techniques.
Sensors, June, 2024

The EXPERIENCE Project: Automatic virtualization of "extended personal reality" through biomedical signal processing and explainable artificial intelligence [Applications Corner].
IEEE Signal Process. Mag., January, 2024

Developing conversational Virtual Humans for social emotion elicitation based on large language models.
Expert Syst. Appl., 2024

Speech emotion recognition from voice messages recorded in the wild.
CoRR, 2024

Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment.
Cyberpsychology Behav. Soc. Netw., 2024

Biosignal comparison for autism assessment using machine learning models and virtual reality.
Comput. Biol. Medicine, 2024

Improving Speech Emotion Recognition: Novel Aggregation Strategies for Self-supervised Features.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2024, 2024

2023
An Online Attachment Style Recognition System Based on Voice and Machine Learning.
IEEE J. Biomed. Health Informatics, November, 2023

Automatic artifact recognition and correction for electrodermal activity based on LSTM-CNN models.
Expert Syst. Appl., November, 2023

Recognizing shopper demographics from behavioral responses in a virtual reality store.
Virtual Real., September, 2023

Is mixed reality technology an effective tool for retail? A vividness and interaction perspective.
Frontiers Virtual Real., March, 2023

Comparing Feature Engineering and End-to-End Deep Learning for Autism Spectrum Disorder Assessment based on Fullbody-Tracking.
CoRR, 2023

Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

The EXPERIENCE Project: Unveiling Extended-Personal Reality Through Automated VR Environments and Explainable Artificial Intelligence.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Virtual Experience Toolkit: Enhancing 3D Scene Virtualization From Real Environments Through Computer Vision and Deep Learning Techniques.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Exploring the Potential of Eye-Tracking Technology for Emotion Recognition: A Preliminary Investigation.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Alzheimer Disease Classification through ASR-based Transcriptions: Exploring the Impact of Punctuation and Pauses.
Proceedings of the 24th Annual Conference of the International Speech Communication Association, 2023

Linguistic Indicators of Depressive Symptoms in Conversations with Virtual Humans.
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2023

Multimodal Interaction in ASD Children: A Usability Study of a Portable Hybrid VR System.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Modulating Virtual Affective Elicitation by Human Body Odors: Advancing Research on Social Signal Processing in Virtual Reality.
Proceedings of the Augmented Cognition, 2023

Human body odour modulates neural processing of faces: effective connectivity analysis using EEG.
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023

Gaze and Head Movement Patterns of Depressive Symptoms During Conversations with Emotional Virtual Humans.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, 2023

2021
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health.
Frontiers Virtual Real., 2021

The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorder.
Cyberpsychology Behav. Soc. Netw., 2021

Comparing Eye Tracking and Head Tracking During a Visual Attention Task in Immersive Virtual Reality.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021

Applying machine learning to a virtual serious game for neuropsychological assessment.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Pilot study on effectiveness of a virtual game training on executive functions.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing.
Sensors, 2020

Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality.
Sensors, 2020

I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality.
J. Comput. Des. Eng., 2020

The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.
Cyberpsychology Behav. Soc. Netw., 2020

Segmentation of Areas of Interest Inside a Virtual Reality Store.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and Age.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Speech Emotion Recognition from Social Media Voice Messages Recorded in the Wild.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
Workflow and tools to track and visualize behavioural data from a Virtual Reality environment using a lightweight GIS.
SoftwareX, 2019

Navigation Comparison between a Real and a Virtual Museum: Time-dependent Differences using a Head Mounted Display.
Interact. Comput., 2019

A hybrid method for accurate iris segmentation on at-a-distance visible-wavelength images.
EURASIP J. Image Video Process., 2019

Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Intelligent Multimodal Framework for Human Assistive Robotics Based on Computer Vision Algorithms.
Sensors, 2018

Combined Transcranial Direct Current Stimulation and Virtual Reality-Based Paradigm for Upper Limb Rehabilitation in Individuals with Restricted Movements. A Feasibility Study with a Chronic Stroke Survivor with Severe Hemiparesis.
J. Medical Syst., 2018

Evolutionary Computation for Modelling Social Traits in Realistic Looking Synthetic Faces.
Complex., 2018

Individuals' Variables in Cognitive Abilities Using a Narrative Serious Game.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Multimodal Computer Vision Framework for Human Assistive Robotics.
Proceedings of the 2018 Workshop on Metrology for Industry 4.0 and IoT, 2018

Finding the Importance of Facial Features in Social Trait Perception.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2018, 2018

A Holistic Automatic Method for Grouping Facial Features Based on Their Appearance.
Proceedings of the 26th European Signal Processing Conference, 2018

2017
Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs.
Proceedings of the Serious Games - Third Joint International Conference, 2017

VR Serious Game Design Based on Embodied Cognition Theory.
Proceedings of the Serious Games - Third Joint International Conference, 2017

A Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality Based Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

2016
A Comparison of Physiological Signal Analysis Techniques and Classifiers for Automatic Emotional Evaluation of Audiovisual Contents.
Frontiers Comput. Neurosci., 2016

A game for emotional regulation in adolescents: The (body) interface device matters.
Comput. Hum. Behav., 2016

Psychological countermeasures in manned space missions: "EARTH" system for the Mars-500 project.
Comput. Hum. Behav., 2016

A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices.
Proceedings of the eHealth 360°, 2016

2015
Tracking Systems for Virtual Rehabilitation: Objective Performance<i> vs.</i> Subjective Experience. A Practical Scenario.
Sensors, 2015

Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures.
Expert Syst. Appl., 2015

How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers.
Comput. Hum. Behav., 2015

Treating small animal phobias using a projective-augmented reality system: A single-case study.
Comput. Hum. Behav., 2015

A VR-Based Serious Game for Studying Emotional Regulation in Adolescents.
IEEE Computer Graphics and Applications, 2015

Significant point characterization in fundus images.
Proceedings of the 2015 International Conference on Image Processing Theory, 2015

Combining Virtual Reality and Relaxation Techniques to Improve Attention Levels in Students from an Initial Vocational Qualification Program.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Brain Activity Quantification for Sport Audiovisual Content Visualization using EEG.
Proceedings of the BIOSIGNALS 2015, 2015

2014
Computer-Aided Diagnosis Software for Hypertensive Risk Determination Through Fundus Image Processing.
IEEE J. Biomed. Health Informatics, 2014

The Role of Virtual Motor Rehabilitation: A Quantitative Analysis Between Acute and Chronic Patients With Acquired Brain Injury.
IEEE J. Biomed. Health Informatics, 2014

HumanTop: a multi-object tracking tabletop.
Multim. Tools Appl., 2014

An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences.
Interact. Comput., 2014

Assessment of the influence of navigation control and screen size on the sense of presence in virtual reality using EEG.
Expert Syst. Appl., 2014

Liver segmentation in MRI: A fully automatic method based on stochastic partitions.
Comput. Methods Programs Biomed., 2014

Markerless monocular tracking system for guided external eye surgery.
Comput. Medical Imaging Graph., 2014

A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment.
Proceedings of the Serious Games Development and Applications, 2014

Using Serious Games to Train Adaptive Emotional Regulation Strategies.
Proceedings of the Social Computing and Social Media, 2014

Determination of retinal network skeleton through mathematical morphology.
Proceedings of the 22nd European Signal Processing Conference, 2014

Stained and infrared image registration as first step for cancer detection.
Proceedings of IEEE-EMBS International Conference on Biomedical and Health Informatics, 2014

Feature extraction for retinal vascular network classification.
Proceedings of IEEE-EMBS International Conference on Biomedical and Health Informatics, 2014

2013
Evaluating Virtual Reality Mood Induction Procedures with Portable EEG Devices.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Validation of a Low-Cost EEG Device for Mood Induction Studies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Measuring Presence During the Navigation In a Virtual Environment Using EEG.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

Automatic Detection of Optic Disc Based on PCA and Mathematical Morphology.
IEEE Trans. Medical Imaging, 2013

Ubiquitous monitoring and assessment of childhood obesity.
Pers. Ubiquitous Comput., 2013

How natural is a natural interface? An evaluation procedure based on action breakdowns.
Pers. Ubiquitous Comput., 2013

Effects of Virtual Reality during Exercise in Children.
J. Univers. Comput. Sci., 2013

Using virtual reality and mood-induction procedures to test products with consumers of ceramic tiles.
Comput. Hum. Behav., 2013

The Therapeutic Lamp: Treating Small-Animal Phobias.
IEEE Computer Graphics and Applications, 2013

fMRI assessment of small animals' phobia using virtual reality as stimulus.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Liver Segmentation on CT Images. A Fast Computational Method Based on 3D Morphology and a Statistical Filter.
Proceedings of the International Work-Conference on Bioinformatics and Biomedical Engineering, 2013

Manipulating Virtual Objects with Your Hands: A Case Study on Applying Desktop Augmented Reality at the Primary School.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

2012
Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

GameTeen: New Tools for Evaluating and Training Emotional Regulation Strategies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Reliability and Validity of TIPS Wireless ECG Prototypes.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Using Portable EEG Devices to Evaluate Emotional Regulation Strategies During Virtual Reality Exposure.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Therapeutic Effectiveness of a Virtual Reality Game in Self-Awareness after Acquired Brain Injury.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Balance Recovery Through Virtual Stepping Exercises Using Kinect Skeleton Tracking: A Follow-Up Study With Chronic Stroke Patients.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Smiling is Fun: A Coping with Stress and Emotion Regulation Program.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

Evaluation of the quality of collaboration between the client and the therapist in phobia treatments.
Interact. Comput., 2012

Artificial neural networks for predicting dorsal pressures on the foot surface while walking.
Expert Syst. Appl., 2012

Jaw tissues segmentation in dental 3D CT images using fuzzy-connectedness and morphological processing.
Comput. Methods Programs Biomed., 2012

The Present and Future of Positive Technologies.
Cyberpsychology Behav. Soc. Netw., 2012

A Study About Coefficients to Estimate the Error in Biomechanical Models Used to Virtually Simulate the Organ Behaviors.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Could Virtual Reality Be an Effective Tool to Combat Obesity and Sedentariness in Children? Results from Two Research Studies.
Proceedings of the Ambient Assisted Living and Home Care - 4th International Workshop, 2012

Use of the Wii balance board system in vestibular rehabilitation.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

Evaluation of the sense of presence and immersion in virtual rehabilitation: influence of user movement feedback.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

Analysis of brain activation during visual tasks.
Proceedings of the 2012 International Conference on Multimedia Computing and Systems, 2012

Efficient image registration for the analysis of different phases of contrast-enhanced liver CT data.
Proceedings of the 20th European Signal Processing Conference, 2012

Automatic detection of optic disc based on PCA and stochastic watershed.
Proceedings of the 20th European Signal Processing Conference, 2012

Evaluation of an Augmented Reality Enhanced Tabletop System as a Collaborative Learning Tool: A Case Study on Mathematics at the Primary School.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Segmentation and Analysis of Retinal Vascular Tree from Fundus Images Processing.
Proceedings of the BIOSIGNALS 2012, 2012

Multivoxel MR Spectroscopy Tool for Brain Cancer Detection in Neuronavigation - Performance.
Proceedings of the BIODEVICES 2012 - Proceedings of the International Conference on Biomedical Electronics and Devices, Vilamoura, Algarve, Portugal, 1, 2012

1-D Mathematical Morphology for Water Removal in 1H MR Spectroscopy Tool.
Proceedings of the BIOSIGNALS 2012, 2012

2011
Immersive Virtual Environments for Emotional Engineering: Description and Preliminary Results.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011

Breaks in Presence in Virtual Environments: An Analysis of Blood Flow Velocity Responses.
Presence Teleoperators Virtual Environ., 2011

A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behavioral program.
Int. J. Hum. Comput. Stud., 2011

Metal artifact reduction in dental CT images using polar mathematical morphology.
Comput. Methods Programs Biomed., 2011

Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study.
Comput. Hum. Behav., 2011

An e-health platform for the elderly population: The butler system.
Comput. Educ., 2011

Pneumoperitoneum Technique Simulation in Laparoscopic Surgery on Lamb Liver Samples and 3D Reconstruction.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Engaging Media for Mental Health Applications: the EMMA Project.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

How Technology Influences the Therapeutic Process: A Comparative Field Evaluation of Augmented Reality and In Vivo Exposure Therapy for Phobia of Small Animals.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Clinical Validation of a Virtual Environment Test for Safe Street Crossing in the Assessment of Acquired Brain Injury Patients with and without Neglect.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

A new 3D paradigm for metal artifact reduction in dental CT.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

Aorta segmentation using the watershed algorithm for an augmented reality system in laparoscopic surgery.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

A User-Friendly Tool for Detecting the Stress Level in a Person's Daily Life.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

Analyzing Neural Correlates of Attentional Changes during the Exposure to Virtual Environments: Application of Transcranial Doppler Monitoring.
Proceedings of the Foundations of Augmented Cognition. Directing the Future of Adaptive Systems, 2011

Augmented Reality System for Keyhole Surgery - Performance and Accuracy Validation.
Proceedings of the GRAPP 2011, 2011

A Comparative Study of the Marching Cubes Techniques for 3D Real-time Rendering of Scenes in Videoconferencing Systems.
Proceedings of the GRAPP 2011, 2011

Tabletops for Collaborative Learning: A Case Study on Geometry Learning at the Primary School.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Mixing psychology and HCI in evaluation of augmented reality mental health technology.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Brain activity and presence: a preliminary study in different immersive conditions using transcranial Doppler monitoring.
Virtual Real., 2010

Design and validation of an augmented book for spatial abilities development in engineering students.
Comput. Graph., 2010

Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project.
Comput. Educ., 2010

An Augmented Reality System Validation for the Treatment of Cockroach Phobia.
Cyberpsychology Behav. Soc. Netw., 2010

An Internet-Based Self-Help Treatment for Fear of Public Speaking: A Controlled Trial.
Cyberpsychology Behav. Soc. Netw., 2010

An Adaptive Display for the Treatment of Diverse Trauma PTSD Victims.
Cyberpsychology Behav. Soc. Netw., 2010

Contact model, fit process and, foot animation for the virtual simulator of the footwear comfort.
Comput. Aided Des., 2010

Evaluating the Usability of an Augmented Reality Based Educational Application.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

AR_Dehaes: An Educational Toolkit Based on Augmented Reality Technology for Learning Engineering Graphics.
Proceedings of the ICALT 2010, 2010

Collaborative Development of an Augmented Reality Application for Digestive and Circulatory Systems Teaching.
Proceedings of the ICALT 2010, 2010

MIRACLE: A CAD/CAM System for the Manufacture of Dental Surgical Splints.
Proceedings of the BIODEVICES 2010, 2010

FC-based Segmentation of Jaw Tissues.
Proceedings of the BIOSIGNALS 2010, 2010

2009
An ontology for Cognitive Behavioral Therapy. Application to Obesity.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

Transcranial Doppler: a Non-Invasive Tool for Monitoring Brain Activity in Virtual Reality Therapy.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A New Protocol Test For Physical Activity Research In Obese Children (Etiobe Project).
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

A Neuroscience Approach to Virtual Reality Experience Using Transcranial Doppler Monitoring.
Presence Teleoperators Virtual Environ., 2009

An e-Health System for the Elderly (Butler Project): A Pilot Study on Acceptance and Satisfaction.
Cyberpsychology Behav. Soc. Netw., 2009

A New Approach in Metal Artifact Reduction for CT 3D Reconstruction.
Proceedings of the Bioinspired Applications in Artificial and Natural Computation, 2009

Validation of Fuzzy Connectedness Segmentation for Jaw Tissues.
Proceedings of the Bioinspired Applications in Artificial and Natural Computation, 2009

Ontologies for Intelligent e-Therapy: Application to Obesity.
Proceedings of the Distributed Computing, 2009

Transcranial Doppler: A Tool for Augmented Cognition in Virtual Environments.
Proceedings of the Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 2009

E-Junior: a serious virtual world for natural science and ecology learning.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Deformable brain atlas: Validation of the location of subthalamic nucleus using T1-weighted MR images of patients operated on for Parkinson's.
Comput. Medical Imaging Graph., 2008

Telepsychology and Self-Help: The Treatment of Phobias Using the Internet.
Cyberpsychology Behav. Soc. Netw., 2008

Presence and Emotions in Virtual Environments: The Influence of Stereoscopy.
Cyberpsychology Behav. Soc. Netw., 2008

Technology in mental health.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions.
Cyberpsychology Behav. Soc. Netw., 2007

Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments.
Proceedings of the Virtual Reality, 2007

EMMA: An Adaptive Display for Virtual Therapy.
Proceedings of the Foundations of Augmented Cognition, 2007

An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals.
Proceedings of the Virtual Reality, 2007

Shared virtual environment (SVE): a framework for developing social games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project.
PsychNology J., 2006

Using a Flexible Virtual Environment for Treating a Storm Phobia.
PsychNology J., 2006

An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography.
Presence Teleoperators Virtual Environ., 2006

Changing Induced Moods Via Virtual Reality.
Proceedings of the Persuasive Technology, 2006

An Approach for the Automatic Cephalometric Landmark Detection Using Mathematical Morphology and Active Appearance Models.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2006

Automatic Segmentation of Jaw Tissues in CT Using Active Appearance Models and Semi-automatic Landmarking.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2006

Using an adaptive display for the treatment of emotional disorders: a preliminary analysis of effectiveness.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
A Preliminary Study on the Use of an Adaptive Display for the Treatment of Emotional Disorders.
PsychNology J., 2005

The Third Pole of the Sense of Presence: Comparing Virtual and Imagery Spaces.
PsychNology J., 2005

Real-time deformable models for surgery simulation: a survey.
Comput. Methods Programs Biomed., 2005

Using Augmented Reality to Treat Phobias.
IEEE Computer Graphics and Applications, 2005

ParSys: a new particle system for the introduction of on-line physical behaviour to three-dimensional synthetic object.
Comput. Graph., 2005

Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia.
Cyberpsychology Behav. Soc. Netw., 2005

VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

The memory book.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
New Technologies for Providing Remote Psychological Treatments.
Proceedings of the Cybertherapy, 2004

The use of VR in the treatment of panic disorders and agoraphobia.
Proceedings of the Cybertherapy, 2004

Technological Background of VR.
Proceedings of the Cybertherapy, 2004

Improved watershed transform for medical image segmentation using prior information.
IEEE Trans. Medical Imaging, 2004

Hierarchical image segmentation using a correspondence with a tree model.
Pattern Recognit., 2004

Training with Computer-Supported Motor Imagery in Post-Stroke Rehabilitation.
Cyberpsychology Behav. Soc. Netw., 2004

Clinically Significant Virtual Environments for the Treatment of Panic Disorder and Agoraphobia.
Cyberpsychology Behav. Soc. Netw., 2004

Immersion and Emotion: Their Impact on the Sense of Presence.
Cyberpsychology Behav. Soc. Netw., 2004

An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
The EMMA Project: Emotions as a Determinant of Presence.
PsychNology J., 2003

The VEPSY UPDATED Project: Clinical Rationale and Technical Approach.
Cyberpsychology Behav. Soc. Netw., 2003

Internet-Based Telehealth System for the Treatment of Agoraphobia.
Cyberpsychology Behav. Soc. Netw., 2003

GeRTiSS: A Generic Multi-model Surgery Simulator.
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003

Matching system of the Schaltenbrand's brain atlas.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003

2002
Virtual reality treatment of flying phobia.
IEEE Trans. Inf. Technol. Biomed., 2002

High Performance Virtual Reality Distributed Electronic Commerce: Application for the Furniture and Ceramics Industries.
Proceedings of the International Conference on Information Visualisation, 2002

2001
Automatic Localization of Cephalometric Landmarks.
J. Biomed. Informatics, 2001

A new approach for the real-time simulation of tissue deformations in surgery simulation.
Comput. Methods Programs Biomed., 2001

The VEPSY Updated Project: Virtual Reality in Clinical Psychology.
Cyberpsychology Behav. Soc. Netw., 2001

Digital microscope with augmented reality for neurosurgery.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001

3D surgery trainer with force feedback in minimally invasive surgery.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001

2000
A New Realistic 3D Body Representation in Virtual Environments for the Treatment of Disturbed Body Image in Eating Disorders.
Cyberpsychology Behav. Soc. Netw., 2000

Telepsychology: Public Speaking Fear Treatment on the Internet.
Cyberpsychology Behav. Soc. Netw., 2000

Presence and Reality Judgment in Virtual Environments: A Unitary Construct?
Cyberpsychology Behav. Soc. Netw., 2000

1999
Outlining of the prostate using snakes with shape restrictions based on the wavelet transform.
Pattern Recognit., 1999

Body Image and Virtual Reality in Eating Disorders: Is Exposure to Virtual Reality More Effective than the Classical Body Image Treatment?
Cyberpsychology Behav. Soc. Netw., 1999

Differences on Presence and Reality Judgment Using a High Impact Workstation and a PC Workstation.
Cyberpsychology Behav. Soc. Netw., 1999

Multiresolution segmentation of medical images using shape-restricted snakes.
Proceedings of the Medical Imaging 1999: Image Processing, 1999

Three-dimensional segmentation of bone structures in CT images.
Proceedings of the Medical Imaging 1999: Image Processing, 1999

1998
An advanced system for the simulation and planning of orthodontic treatment.
Medical Image Anal., 1998

Virtual Environments for the Treatment of Claustrophobia.
Int. J. Virtual Real., 1998

1997
Advanced system for 3D dental anatomy reconstruction and 3D tooth movement simulation during orthodontic treatment.
Proceedings of the Medical Imaging 1997: Image Display, 1997

1996
An Artificial Intelligence Approach for Automatic Interpretation of Maxillofacial CT Images.
Proceedings of the Visualization in Biomedical Computing, 4th International Conference, 1996

An Advanced System for the Simulation and Planning of Orthodontic Treatments.
Proceedings of the Visualization in Biomedical Computing, 4th International Conference, 1996


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